Legendary items

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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flower
Posts: 1287
Joined: Sun Apr 23, 2017 12:16 am

Legendary items

Post by flower » Sun Dec 24, 2017 2:34 pm

Add powerful items to each trade.

Example boots with +4 AC dodge with skills and other perks on it. Or go by way of making boots with 5 runic properties.

But put them at DC 50 for crafting and start from 5 000 + successes to finish it. Each craft would have to dedicate for these items (almost all points into trade) and spend over month IRL time to produce one of such. These items would be pinnacles of their life work, items to proud of.

The very high ammount of successes neccesary to produce them would prevent them being common items.

Ecstatic
Posts: 195
Joined: Mon Sep 08, 2014 1:57 am

Re: Legendary items

Post by Ecstatic » Sun Dec 24, 2017 5:39 pm

Translation:

Hey, now that you've finished deleting artifacts, can I have them back please?
TANSTAAFL

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