Would it be possible to mimic the base skill points invested in Set Trap to also be applied to Disable Trap for Rangers, and vice versa for Rogues/Assassins? Perhaps gated by class level to prevent jack-of-all-trades character dips?
It would finally allow Rangers to recover/disable any traps they lay down whilst saving a stack of skill points on Assassins and Rogues. Granted traps aren't widely used but this little boon would no doubt be welcomed on three classes in need of something a little extra.
Trap Skills
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Re: Trap Skills
Sorry but that won't be happening - unification of Set/Disable Trap into one skill.
Traps are already recoverable by their owner with Automatic Success and DC1 (if I recall correctly). Meaning if You put down a trap You have 100% chance to recover it EVEN if You invested only 1 point into Disable Trap.
Traps are already recoverable by their owner with Automatic Success and DC1 (if I recall correctly). Meaning if You put down a trap You have 100% chance to recover it EVEN if You invested only 1 point into Disable Trap.