We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.
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Hannibal
- Posts: 131
- Joined: Sat Sep 20, 2014 12:26 am
Post
by Hannibal » Sun Dec 10, 2017 8:32 pm
Craft Armor/Trap/Weapon (modifiers and gear) should count towards daily crafting points!
This will encourage the making/enchanting of crafting suits, thus generating more roleplay around crafting.
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Ecstatic
- Posts: 195
- Joined: Mon Sep 08, 2014 1:57 am
Post
by Ecstatic » Mon Dec 11, 2017 3:16 am
Local Man Fails to Read Update Thread.
This feature went in half a year ago.
TANSTAAFL