Devil's Table Government: Make it Unitary

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

Moderators: Forum Moderators, Contributors, Suggestion Moderators

Locked
User avatar
Traitor
Posts: 49
Joined: Thu Sep 14, 2017 1:56 pm

Devil's Table Government: Make it Unitary

Post by Traitor » Sat Oct 14, 2017 8:19 am

Very simple, the DT government is the only one that still is not like the others, it is council based.

Council based governments are not very functional or kind to RP facilitation - they do not encourage RP, and largely, end up being unitary anyway due to one faction winning two seats. The the 'third' does not have any advantage, power, or ability. In most of my time on the server, the third councilor tended to be ignored.

The unitary government is superior, and, works better to facilitate RP vision. It is efficient, and can be very effective towards creating anything - including councils, if the roleplay goes that way.

Please make the DT in line with every other government so it can actually do things and be stable.

User avatar
ActionReplay
Project Lead
Project Lead
Posts: 1631
Joined: Mon Sep 08, 2014 5:09 pm
Location: Sweden

Re: Devil's Table Government: Make it Unitary

Post by ActionReplay » Sat Oct 14, 2017 9:27 am

Didnt we change this ages ago to 1 Leader? :/ EDIT: Guess not, hmm have to look into this.

EDIT 2: Looked into this and DT atm fits the 3 Leader system from the current RP. Way back we wanted to change this to a 1 Leader system but it didn't fit back then either so currently we'll leave it as it is. Cheers!

Locked