A change to Epic Illusion

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

Moderators: Forum Moderators, Contributors, Suggestion Moderators

Locked
User avatar
Giftstoff
Posts: 124
Joined: Tue May 16, 2017 7:45 am

A change to Epic Illusion

Post by Giftstoff » Wed Oct 04, 2017 10:00 am

Currently epic illusion is balanced for RP, which in itself is a silly statement.

The grand master illusion project_self offers little even by way of RP, since you can't control it like a familiar due to that game breaking bug. It is forced to stay near you, in range of the player tool, and you can talk through it, so it cannot be used to even spy on anyone as you have to be in the same room.

In combat it attacks with whatever your character has, which is usually a staff for a glorious 15 ab attack maxing at about 6 damage. I suggest making this illusion cast its own illusion spells at your DC.

Allow it 1 weird, phantasmal killer on cooldown, and perhaps some color sprays or shadow conjurations for damage.

Locked