Shadowdancers

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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InTheFlesh
Posts: 135
Joined: Mon Sep 08, 2014 6:57 am

Shadowdancers

Post by InTheFlesh » Wed Sep 10, 2014 6:53 pm

With all of the benefits and reworks that various classes have been earning, I would like to brainstorm possible means to improve one of my personal favorite (and in my opinion, mechanically weakest) prestige classes; the Shadowdancer.

In the past I have been opposed to any kind of change for the class due to my preference for it to be used for RP-builds, but my curiosity has admittedly been piqued due to the Warlocks, Weave Masters, and other similar classes gaining changes without the need for haks.

The Shadowdancer is, in my own opinion, a defensive alternative to the other rogue-centric prestige class of the Assassin. While HIPS "makes" the (vanilla) class viable, in its absence I would suggest that the defensive/utility capabilities of this class be expanded upon.

At present I only have a few ideas, and I'm not sure how viable they are either mechanically or competitively.

- 1 use/level of Shadow Evade, similar to Bardsong
- An increase to the HP/level in the vein of Warlocks
- An additional usage of Shadow Daze every 4-5 levels?
- A more powerful Summoned Shadow (matching, if possible, the alignment of the Shadowdancer)
- The feat Self-Concealment upon reaching level 15+ with the class, to encourage developing it

These are just off the top of my head. If anyone has better ideas or directions to take the class, feel free to add your feedback.

Ecstatic
Posts: 195
Joined: Mon Sep 08, 2014 1:57 am

Re: Shadowdancers

Post by Ecstatic » Wed Sep 10, 2014 6:59 pm

I believe shadow reworks are under development at the moment.

An increased number of shadow evade and shadow daze uses would be welcome, though, and self concealment wouldn't be amiss, I think, and would be thematically super appropriate for the class. Maybe 1 count of it for every level past 15, allowing a level 20 SD to have Self Concealment V.
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Alchuilas
Posts: 64
Joined: Wed Sep 10, 2014 12:34 am

Re: Shadowdancers

Post by Alchuilas » Wed Sep 10, 2014 8:22 pm

This all sounds perfect.

SwampFoot
Posts: 255
Joined: Wed Sep 10, 2014 4:20 am

Re: Shadowdancers

Post by SwampFoot » Wed Sep 10, 2014 9:22 pm

Perhaps for 17+ levels of SD they can have HiPS back? This rewards heavy investment in the class.

Ecstatic
Posts: 195
Joined: Mon Sep 08, 2014 1:57 am

Re: Shadowdancers

Post by Ecstatic » Wed Sep 10, 2014 10:07 pm

Would rather give them something like self concealment in that range, to fit with the tanking theme, personally, than give them access to a feat that so drastically changes how stealth works.
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KregorRanger
Posts: 462
Joined: Mon Sep 08, 2014 3:42 am

Re: Shadowdancers

Post by KregorRanger » Wed Sep 10, 2014 10:08 pm

I'd say let the self concealment kick in at 12, then every two til it peaks at V at 20th. But that's splitting hairs.

Seven Sons of Sin
Posts: 2184
Joined: Mon Sep 08, 2014 3:40 am

Re: Shadowdancers

Post by Seven Sons of Sin » Thu Sep 11, 2014 4:03 am

I'd like to see them get +1 Hide AND Move Silently, every level. They aren't just shadows! They're dancers too.
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Elven Seraphim
Posts: 61
Joined: Mon Sep 08, 2014 4:46 am

Re: Shadowdancers

Post by Elven Seraphim » Thu Sep 11, 2014 5:23 am

I'm not really against any of this, except the hide in plain sight. I think that still doesn't have a place on Arelith. I agree with Self Concealment every two levels starting at 12 also. I think the defensive angle is very appropriate. This may or may not have to do with the fact that my Shadowdancer is a path of the healer. *wink*

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