This seems a little useless to me, as it gives mages and rangers no bonus at all.NWNWiki wrote:Initiative will work in first round only if two characters with melee weapons will attack on each other from distance. However the surprise moment applies only for first round. In subsequent round, the initiative start flurries for both creatures arranged per initiative. Flurries in subsequent round doesn't overlap - each flurry will trigger actual damage before creature with lower initiative start her flurry giving the initiative real effect.
Suggestion: Give +1AB and AC to whoever wins an initiative roll for the duration of combat.