Arelith Updates!

yellowcateyes
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Re: Arelith Updates!

Post by yellowcateyes » Sun Apr 07, 2019 8:50 pm

After the next reset:

Piety & Crafting (Courtesy of Xerah)
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- A Knowledge and Invention deity will now intervene in Dweomercraft failures, if the Dweomercrafter is a mundane crafter.
Whether a Dweomercrafter is a mundane crafter is calculated based on comparing a 'mundane rating' to a 'magic rating.'
Mundane rating is:
+1 for ranks of Craft Armor and Craft Weapon at 15, 25, and 35.
+1 for each (Epic) Skill Focus feat in Craft Armor or Craft Weapon.

Magic Rating is:
+1 for each magical item creation feat. (Brew Potion, Scribe Scroll, Craft Wand)
+1 for each dweomercraft tier qualified for via caster levels.

When the mundane rating equals or exceeds the magic rating, a K&I deity will intervene in dweomercraft attempts.


Rangers (Courtesy of Xerah)
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- A Nature aspect diety is no longer required for a ranger to cast from her spellbook.

Spells
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- The bonus APR granted by Spellsword True Strike only applies if the caster has a majority of their levels in Spellsword.

Subraces
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- Tiefling and Aasimar have been removed from the current rotation of award races.
- The following races are now available as Greater Award Races:

Yuan-ti Pureblood (Award: Greater)
Base Race: Human
Required Alignment: NE or CE
ECL: +3
Stats: +2 INT, +2 CHA, +2 DEX
Bonus Features:
> +6 racial bonus to Bluff
> Snake-Blooded Feat.
> Darkvision
> Poison Immunity
Special Abilities:
Serpentine Polymorph - Yuan-ti can, at will, change to either a viper form (snake model), hybrid form (yuan-ti model if female, lizardfolk model if male), or human form. This can be done via the -polymorph command. (Yuan-Ti players will receive extra instructions when typing in '-polymorph ?').

Air Genasi (Award: Greater)
Base Race: All
ECL: +1
Stats: +2 DEX, -2 WIS
Bonus Features:
> 25% lightning immunity and 5/- lightning resist.
> Darkvision
> Starts knowing the Air Elemental Stream.
> Automatic Success at climb and other mobility checks.
> Unaffected by heavy wind and other weather effects.

Earth Genasi (Award: Greater)
Base Race: All
ECL: +1
Stats: +2 STR, -2 WIS
Bonus Features:
> 25% acid immunity and 5/- acid resist.
> Darkvision
> Starts knowing the Earth Elemental Stream.
> Does not leave tracks.
> Bonus to mining ore deposits.

Fire Genasi (Award: Greater)
Base Race: All
ECL: +1
Stats: +2 INT, -2 CHA
Bonus Features:
> 25% fire immunity and 5/- fire resist.
> Darkvision
> Starts knowing the Fire Elemental Stream.
Special Abilities:
- "Spot Weld", can once daily repair a forging item up to 20 charges. This is implemented as a 1/day 'Flare' spell added to the special abilities widget. When targeting an item that can be repaired by forging, it will repair that item up to 20 charges.

Water Genasi (Award: Greater)
Base Race: All
ECL: +1
Stats: +2 CON, -2 CHA
Bonus Features:
> 25% cold immunity and 5/- cold.
> Darkvision
> Starts knowing the Water Elemental Stream.
> Immunity to Drown.
> Able to pass through underwater areas without assistance, and receives a bonus to swimming-related activities.
> Thirst meter does not tick down.


You can find the full announcement here.

yellowcateyes
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Re: Arelith Updates!

Post by yellowcateyes » Mon Apr 08, 2019 9:56 pm

Sseth, chief god of the Yuan-Ti, has been added as an Intermediate Deity.
Sseth
Mersshaulk, The Sibilant Death, the World Serpent, the Slitherer Supreme


Symbol: A flying snake with fangs bared
Alignment: Chaotic Evil
Portfolio: Snakes, yuan-ti, poison, somnolence
Worshippers: Yuan Ti, Snake Cultists, Poisoners, Assassins

Cleric alignments: LE, NE, CE

Arelith Aspects: Trickery & Deceit, War & Destruction

yellowcateyes
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Re: Arelith Updates!

Post by yellowcateyes » Thu Apr 18, 2019 4:01 pm

DWARVEN DEFENDER
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- Dodge is no longer a prerequisite for taking this class.
- Dwarven Defender is granted the Dodge feat at level 1.


ROGUE
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- Lightly Armored: The amount of DEX regained as Dodge AC when wearing Light Armor is now capped at 1/4th Rogue levels rather than 1/3rd Rogue Levels.
- The Level 14 bonus to detection skills has been reduced to +2 Spot and Listen. The improvement at level 24 is reduced to +3 to Spot and Listen, resulting in a total of +5.
- Stealth movement bonus scaling has been changed to +10% at level 16, +20% at level 20, and +30% at level 24.
- Choking Powder is now a Fortitude save versus Poison.


STEALTH CLASSES
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- Assassin and Shadowdancers stack with Rogue levels when qualifying for the +1 AB to Rogue proficiency weapons at levels 19 and 24. Rogue levels are required for this bonus to trigger.
- Assassin and Shadowdancers will stack with Rogue levels for the purpose of calculating how much lost DEX is regained as Dodge AC via the Lightly Armored feat. Rogue levels are required for this bonus to trigger.
- Assassin and Shadowdancer levels now count for the reduction of Blinding Speed Cooldown. Rogue levels are -not- required for this bonus to trigger. All applicable class levels stack - this includes Rogue, Assassin, Shadowdancer, and Harper Scout.


ASSASSIN
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- Hidden Danger: Assassins receive a passive AB bonus when wielding a concealable weapon, equal to +1 AB per five class levels. Small characters treat any Tiny weapon as concealable. Medium or larger characters treat any Small or Tiny weapon as concealable. This bonus does not apply to Kama, Katana, Shuriken, or Lances.
- Assassin levels now contribute towards interpreting tracks. At class level 10, Assassins no longer leave tracks.


SHADOWDANCER
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- Shadow Daze now has a cooldown of 5 minutes. At class level 8, the effect is improved from Daze to Fear. At level 16, the effect becomes Stun. The DC is now 15 + base INT Modifier + Class Levels. (Previously 10 + DEX Modifier + Class Levels).
- Shadow Evade now has cooldown of 5 minutes. The Concealment bonus scales further after level 10, at an additional 10% per two levels until capping at 50% at level 16.


WEAPONS
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- Katana and Club now benefit from Monk UBAB progression.
- Katana can now be used with the -twohand command, when wielded as a single weapon with nothing in the off-hand slot. Katana, however, will not benefit from the 1.5x Divine Might bonus from using a -twohand weapon.

MONK
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- The Monk Speed feat has been removed. Instead, monks receive a scripted, permanent bonus to movement speed: +10% at levels 3, 6, 9, 12, and 15, capping at +50%. Monks now share the same movement speed cap as other characters.
- Every Ki Strike and Improved Ki Strike feat is now accompanied by increases to damage or attack bonus. Every odd feat is accompanied by +1 Bludgeoning Damage (1st, 3rd, and 5th Ki Strike feats). Every even feat is accompanied by +1 AB (2nd and 4th feats) These bonuses only apply when unarmed or wielding a Monk proficiency melee weapon, or a katana. At level 24, monks gain a further +1 AB. At level 28, they gain a further +2 AB and +3 Bludgeoning damage.
- Monks now gain Improved Ki Strike 4 and 5 at levels 18 and 20.
- Empty Body is now on a 5 minute cooldown.
- Wholeness of Body is now on a 10 minute cooldown. This feat now heals damage equal to class levels multiplied by WIS modifier and removes debuffs as per a Restoration spell.
- At level 12, the Monk gains Uncanny Dodge.
- At level 23, the Monk gains Weapon Specialization in any Monk proficiency weapon they have the Weapon Focus feat in, including Unarmed and Katana.
- At level 25, the Monk gains Blinding Speed.
- At level 28, the Monk gains Epic Dodge.
- At level 28, the Monk gains Epic Weapon Specialization in any Monk proficiency weapon they have the Epic Weapon Focus feat in, including Unarmed and Katana.
- Tongue of the Sun and Moon: Each Monk level counts as 2 Lore ranks when it comes to understanding an unlearned language.

Weapon Disciplines: Monks are adept with an assortment of weaponry. As a character progresses in monk levels, they unlock additional weapons that they can wield ably.
> At level 4, the Monk gains Weapon Focus in Club.
> At level 8, the Monk gains Weapon Focus in Kama.
> At level 12, the Monk gains Weapon Focus in Quarterstaff.
> At level 16, the Monk gains Exotic Weapon Proficiency and Weapon Focus in Katana.
> At level 26, the Monk gains Epic Weapon Focus in Club, Quarterstaff, Kama, and Katana.
Weapon Familiarity: At level 28, the Monk receives Martial and Simple weapon proficiency, if they did not already have it. Additionally, they gain Improved Critical in Club, Quarterstaff, Kama, and Katana.

Note that monk movement speed bonuses and ki strike bonuses only apply when unarmored and not wielding a shield.

CRAFTING
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( These recipes may not be available until after the next reset. )
- Disciple's Garb and Disciple's Wraps added to Tailoring.
- Disciple's Kama added to Carpentry and Forging.
- Deadman's Cross, Black Scepter, and Wakizashi added to Forging.
- Assayer's Lens added to Art.
- Murder's Raiment and Penumbral Vestment have been updated. This will only apply to newly-crafted items.

[ Edit: Due to code gremlins, the items were not properly packaged with the update. This includes the updated versions of existing items. It may take a day or two before they show up in crafting menus. Don't worry, they're coming. ]

[Edit 2: No rebuilds are offered at this time. ]


For the news feed on this update, go here.

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