Arelith PGCC

Moderator: Morderon

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Irongron
Server Owner/Creative Lead
Server Owner/Creative Lead
Posts: 2356
Joined: Tue Sep 09, 2014 7:13 pm

Arelith PGCC

Post by Irongron » Fri Apr 05, 2019 7:53 pm

We're launching our PGCC server now!

Full details on http://arelith.com/

If you wish to submit an area for arena play I will add in a link to our guidelines shorty.

Morderon
Technical Lead
Technical Lead
Posts: 1166
Joined: Mon Sep 08, 2014 2:24 am

Re: Arelith PGCC

Post by Morderon » Fri Apr 05, 2019 8:04 pm

Partial Feature list:

- Instances: Placeables capable of making additional (private) instances of the playground/arena
- Private instances: Only party members can join.
- Crafting is free and instant, no need to invest skill points in crafts.
- Most (eventually to be all) award races available.
- Infinite Awards
- Chest storage based off cdkey to allow you to transfer items between characters, muling script disabled.
- Party chat enabled.
- Spell resources are not consumed
- Equipped Items do not degrade
- Check out the arena setting placeables within the Arena/Playground
- Most path npcs available in starter area.
- -spectate command, when enabled within an arena/playtground allows non participants to watch, similar to how scry operates.
- No rest limits

Irongron
Server Owner/Creative Lead
Server Owner/Creative Lead
Posts: 2356
Joined: Tue Sep 09, 2014 7:13 pm

Re: Arelith PGCC

Post by Irongron » Fri Apr 05, 2019 8:07 pm

And here are the guidelines for submitting areas:

viewtopic.php?f=13&t=23494

Morderon
Technical Lead
Technical Lead
Posts: 1166
Joined: Mon Sep 08, 2014 2:24 am

Re: Arelith PGCC

Post by Morderon » Sun Apr 07, 2019 10:32 pm

Next reset:

Multiples of the setup npcs and more stable conversations.

As a casualty the dwarf lost his ability to rename items. It will eventually return.

Morderon
Technical Lead
Technical Lead
Posts: 1166
Joined: Mon Sep 08, 2014 2:24 am

Re: Arelith PGCC

Post by Morderon » Tue Apr 09, 2019 4:10 pm

Sorry guys for the pgcc, had a botched update and seemed to have lost the server vault.


Making the best out of a bad situation, I temporarily removed the dwarves, they'll be back when the items they can produce are more sensible.

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