DM Reminders and Messages

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Spyre
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DM Reminders and Messages

Post by Spyre » Mon Nov 12, 2018 8:09 pm

Hello folks,

The following thread is being created to manage all DM reminders and messages shared with the community. The attempt is being made to keep it all centralized in one location for ease of access so that players have something to fall back on.

First on the agenda:

Interactive Roleplay and PvP:
When initiating PVP, ensure that you go to all reasonable lengths to ensure the other party can respond and reply to the roleplay. This means, give them time. Leave openings for them to reply, speak in a language that can be understood - if your character wouldn't speak common, use emotes showing clear intent. It is essential to provide this opportunity, as the game is one we play in a collaborative manner. Your opponents are your co-stars.

If they are clearly pretending to be AFK to try and avoid consequences, this is also bad conduct and a reportable offense and should be flagged to the DMs. If they are refusing to respond to your character, you are within your rights to both kill and report them if you've followed the rules of engagement as far as possible. You should still give them the time and ability to react (with respect to slow typing, ESL, so on) but it will be taken into consideration and dealt with accordingly.

This is a matter of the BE NICE and PVP rules. We bend roleplay to include each other. We are all here to write a story and have fun. Please do your part to make sure the other party can be a part of the narrative in a meaningful way.

It will be handled, as always, on a case-by-case basis. Failure to interactively roleplay before PVP may be punished, including but not limited to: a chat on conduct, decreased RPR, Mark of Despair, potential ban.
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DM Wish
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PG-13 Encounters

Post by DM Wish » Sat Dec 08, 2018 1:28 pm

Hello one and all, it has come to our attention that in recent weeks the number of inappropriate, non PG-13, encounters of an overtly sexual nature between characters has been increasing. The rules on this sort of conduct are very clear and it is expected that any characters involved in such a scene, which is about to devolve past the boundaries of PG-13, should ensure that the scene in question is “faded to black”; if this is not successful contact a DM and report the incident.

This is a reminder that we are watching and will be severely punishing any scenes held between characters which breach this line with appropriately measured punishments to ensure that this conduct is not continued.

For a more detailed explanation on our stance please see: Mithreas’ Comment
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Re: DM Reminders and Messages

Post by LittleWeasel » Tue Mar 05, 2019 11:08 pm

Rules Reminder:
Because there are once more a lot of shadow rules and a lot of misinterpretations of the PvP rules around, I am posting this as a reminder - I know it is a complex rule, I know it is a lot to read. That is NOT an excuse to remain blissfully ignorant about them and break them.
Note, there is no TLDR.
RULE 2: Abide by the Rules of Engagement

"Combat actions and political actions (using our Citizenship System) against other PC's (PvP) MUST BE INTERACTIVELY ROLE PLAYED. That means you interact, they interact, etc: BEFORE any action occurs. No exceptions. If your character is killed by another PC (or vice versa), you must wait one realtime day before participating in PvP or interacting in any way with that PC or other hostile PCs from the battle unless both sides explicitly agree to. You are always free to take flight from PvP. Having an opposite or evil alignment is not sufficient reason for PvP action. Before attacking another player the dislike/hostile state must be activated." [1]
  • Player versus Player Rule
  • Twenty-Four Hours Rule

Settlement Raids


All settlement raids must be DM approved, and overseen. These are the requirements to conduct a settlement raid:
  • Players must submit a request to the Active DM team on the forum with a minimum one week RL notice and wait for approval or
  • In the request, you must detail what roleplay it is generating, what purpose it serves and what people are planned to be involved.
  • You should put as much effort in to make it clear to the DM team that both sides can have the most fun out of it – not just to stomp all over your opposition.
As a reminder, a one-line DM channel notification that a raid is going to happen is not enough. And those continuing to raid without permission will be handed punishments accordingly. We are all attempting to tell a story and have fun, let us not ruin it by breaching the rules.

Note: A DM will likely reject continued raids on the same settlement and offer some peace to players enjoyment. We do not just want endless requests to raid.

Further: For the purpose of this rule, any NPC populated area counts as "a settlement". That includes: Arcane Tower, various Castles/Watchtowers, Lighthouses, Ports, Outlying Inns, etc. In short: You see NPCs wandering about a place you wish to attack, get DM approval.
Player versus Player Rule Clarifications wrote: Rules of Engagement are one of the 5 golden rules of Arelith servers. The following are few explanations and clarifications for it.

Player killing MUST have an roleplay reason supporting the conflict, and the reasoning of "Because my character is chaotic evil," is not reason enough. Being chaotic evil is not the same as being a certified psychopath, and psychopaths get themselves removed from society anyway, which, incidentally, is exactly what will happen to a character or player who chooses to act like one. Be sane and pick your battles. Challenging someone to mortal combat just because they called you a big old bed-wetting doody-head is ridiculous.

On the other hand, PvP is quite allowed. Don't be surprised if, after you've annoyed the nine hells out of someone who can wipe the floor with you, we rule your resulting death as "suicide."

Roleplay before PvP
Interactive roleplay before PvP battle is mandatory. The same applies to any non-lethal or simply aggressive action, such as Hold spells, Blindness/Deafness spell or Stunning Fist must all be roleplayed.

Tips for assassinations can be found in article about Assassin.

It is possible to attack a thief immediately after detecting Pickpocketing attempt. Just consider if such act is in character to do and if some other roleplay avenue is not possible instead. (Is the thief running? Can I alarm guards instead?)

Roleplay after PvP
Rules and tips about events after PvP are described in article Twenty four hours rule.
Twenty-Four Hours Rule Clarification wrote:
There are two applications of this rule, both related to player versus player conflict. The first is about killing and the second is for theft. Rules and tips about events before PvP are described in article Player versus player rule.

Death from PvP

If you engage in a player versus player conflict with someone and either of you dies, then do not interact with the other character for 24 Real life hours. You may run into each other by accident, but in that case, it's the responsibility of each player to quickly and quietly take their character somewhere else. This helps with the RP that someone did, in fact, die, and takes them out of the conflict for a while, without forcing anything as drastic as a permadeath on any player. It also gives everyone a chance to cool off a little, and avoid the nasty little scenario where the dead person immediately comes back for revenge, someone dies, they come back, wash, rinse, repeat. We highly encourage you to resist the desire to rush right back in to "finish business." Each player will be held accountable for their own actions in such matters.

The 24-hour rule applies to group conflicts as well. Regardless of who struck the blows, if the PvP event involved groups and/or sides, then any and all individuals involved in the incident must abide by the no-interaction-for-24-hours rule.

It is against rules to raise corpse of "enemy" character for future interaction after PvP without prior agreement.

DM Qizzia:

"Is it against rules to be raised without prior agreement?

It is not against the rule, if you do not interact in any way with that PC again. You may always say: Yes, but the raise is an interaction in itself, and, yes, in some situations, it can be, in others not. So again: Case to case situation.

If you wish to continue to interact with the killed PC, you must agree on it. If you raise someone, without the other part explicitly agrees to it, it's against the rule. Note the word explicitly. That means, that 'silence means yes', is not valid here.

As PvP almost always get some player upset, it's very important that both parts try to calm down. (Hence the 24 hours). From experience I can tell, that players acting whilst still upset, create loads of screenies and PMs to the DMs.

An advice for you (by all means, nothing you need to follow): If you feel angry, and feel that you are unable to calm down, log off, take a walk, do something else. Don't start sending angry tells to the other player. If you think there was a rule's break, screenie, and contact the DMs. If you feel that you hurt the other player, and believe yourself calm, try to apologize to the other player."

As a suggestion, If you accept an offer of resurrection from the person/group that killed you, remember that you are now their prisoner and consider refraining from playing any escape or rescue attempts for a while to let the narrative draw out.


Theft and PvP

The rules indicates that no character can successfully steal from the same player twice in one 24-hour period. This includes, but is not limited to, stealing gold from a dead corpse (whether you caused the death or not), disarming a weapon, and of course, pickpocketing.

Assassins
Characters with Assassin levels are allowed to ignore this rule, so long as they are actively pursuing a target!
Assassins must abide to all but one of the OOC rules of engagement.

The exception is the interaction rule. Assassins, and only assassins who have taken the class, can interact with their target, and then afterwards, attack their target at ANY point WITHIN 24 hours. IF they die during any attempt, they must wait 24 hours. If more than 24 hours have passed, they must interact in some way again, and then they may attack without the usual RP beforehand hours later. Despite this grace, think very hard about how the interaction will be fun for your victim before you do the assassination X time later in the day. This will be asked of you to present in your application.

Bear in mind that this is something of an honor system. Just because you can, it doesn't mean you should attack your mark, lose the fight, raise and go chase after the mark again and again.
As an additional clarification in regards to 24-Hour-Rule: Interaction also means the use of Runners / Images / Messages / Letters, etc. in regards to POST PvP.
Runners / Images / Messages are NOT considered Interaction PRIOR to PvP and may NOT be used to initiate PvP.

Also: TLDR: There is none. Scroll up, and read!
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Re: DM Reminders and Messages

Post by DM Apollo » Fri Mar 08, 2019 1:29 am

With an increase in raids recently, this is a reminder of the raid rules. Please read the entire rule, however the two key takeaways should be: 1. that any area with NPCs is considered a settlement in regards to raids, and 2. that there is a requirement of a minimum of one week RL notice and approval of a raid before it may take place.

If in doubt, please ask.
Spyre wrote:
Sat Nov 03, 2018 12:29 am
In the past several months there has been a significant increase in settlement raids. Not all of these settlement raids are with permission when all settlement raids must be. This message will serve as a reminder of the requirements to conduct a settlement raid:

- Players must submit a request to the Active DM team on the forum with a minimum one week RL notice and wait for approval or rejection.
- In the request, you must detail what roleplay it is generating, what purpose it serves and what people are planned to be involved.
- You should put as much effort in to make it clear to the DM team that both sides can have the most fun out of it – not just to stomp all over your opposition.

As a reminder, a one-line DM channel notification that a raid is going to happen is not enough. And those continuing to raid without permission will be handed punishments accordingly. We are all attempting to tell a story and have fun, let us not ruin it by breaching the rules.

Note: A DM will likely reject continued raids on the same settlement and offer some peace to players enjoyment. We do not just want endless requests to raid.

When it is done improperly, those involved risk getting themselves in the chaos and increasing the potential for rule breaks. And, it leads to a lot more work for the DM team to resolve issues and go over every report.

Admin addition:

For the purpose of this rule, any NPC populated area counts as "a settlement". That includes: Arcane Tower, various Castles/Watchtowers, Lighthouses, Ports, Outlying Inns, etc. In short: You see NPCs wandering about a place you wish to attack, get DM approval.
LittleWeasel wrote:Individual PvP within a city does not equal a Settlement Raid. This rule is particularly if you want to attack the Settlement ... Large group of people... attacking large area with many NPCs.

Raiding the two districts is a Settlement Raid. Trying to corner, and attack Uncle Bob who happens to be slinking around in one of the districts follows normal PvP engagement rules.
Original Source: viewtopic.php?f=23&t=21634

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DM Wraith
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Re: DM Reminders and Messages

Post by DM Wraith » Sun Apr 28, 2019 10:09 am

Hi everyone,

The team has noticed that there has been an overall increase in community members that are rune chest/ore camping/logging,  and reset rushing the rune chests and resource nodes.

This is frankly, unacceptable. One thing I wish to clarify is that we are going to be taking a stricter approach with players who choose to engage in this behavior.  Moving forward, anyone caught chest/ore logging, reset rushing rune chests/resource nodes, and camping resources/chests will have all associated items removed from their inventory, as well as receive an experience penalty. Repeated offenses will lead to progressive punishments up to and inclusive of banning.

These resources are not meant to be hoarded by singular members of the community, but meant to be rewards for players whom have the skillsets and abilities to complete the epic level dungeons on Arelith. 

TL;DR - Don't Rune Chest or Resource camp, Its degrading to the community.  DM's will be stricter in these breaches moving forward.

Cheers,
DM Wraith 

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