Tonight, we're making some adjustments to epic evocation spells.
- Greater Ruin now deals 45d6 + 10 damage. No saving throw. Epic Spell Focus: Evocation no longer multiplies this spell's damage. Instead, if the caster does not have Epic Spell Focus: Evocation, he will suffer 30d6 magic damage in backlash when casting the spell.
Rather than ramp up the damage solely for evokers, we're now forcing backlash onto non-focused casters. This means that Greater Ruin is now a viable option for non-evokers that are willing to partake in a risk vs. reward assessment, as opposed to the previous model, where non-evokers never had a single compelling reason to consider the spell.
We're also dialing the damage down to about half but removing the saving throw. In practice, the damage remains about the same, but rolling a 1 no longer results in instant death. For a spell that did excellent damage regardless, that kind of variance seemed really unhealthy.
- Hellball damage types changed to Divine, Magical, Negative, Positive. No saving throw. No longer affects doors, placeables, or the caster. Epic Spell Focus: Evocation no longer multiplies this spell's damage. Instead, if the caster does not have Epic Spell Focus: Evocation, he will suffer 30d6 magic damage in backlash when casting the spell.
Hellball has always been very binary, also notorious for being a "noob stomper" in PvP. Against an opponent that properly immunized against elemental damage, it did very little. In any other case, its damage was absolutely absurd. Neither case felt ideal.
So we're lowering the overall damage but changing the damage types to make the spell more difficult to resist. This means that the best case and worst case scenarios are being drawn to meet somewhere in the middle. Against inexperienced opponents, it'll do less; however, against experienced opponents, it'll do more.
We're also changing it not to affect fixtures so it's a bit more practical.
Also, courtesy of SandySunCloud:
- -description altered to accept new parameters: +ap (append), +nl (new line), and +np (new paragraph). See the in game help for details.