Arelith Updates!

Morderon
Technical Lead
Technical Lead
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Joined: Mon Sep 08, 2014 2:24 am

Re: Arelith Updates!

Post by Morderon » Mon Jul 15, 2019 10:18 pm

Live now:

An RPB of 20 or above is now required to roll for an award.

Awards otherwise have the same requirements to obtain.

Silvard
Contributor
Contributor
Posts: 95
Joined: Sat Apr 14, 2018 8:20 am

Re: Arelith Updates!

Post by Silvard » Tue Jul 23, 2019 12:46 am

Live next reset:

[Bookshelves & Fixtures]
-Bookshelves that aren't tagged with a character or a faction name will be public, and anyone is free to take books out of them.
-Bookshelves and Message Boards now compare the character's name without tags in (parentheses), meaning a slave character doesn't need to add the (Slave) tag to their name on a bookshelf or message board.
-Fixtures without tags are automatically renameable by anyone. This is simply for convenience, as picking them up a few times accomplished the same thing.

[Miscellaneous]
-Players are no longer able to unequip items for which they have no inventory space. They'll get a warning instead.
-Unfulfilled assassination contracts will now properly expire after 30 days of being placed, or from the last time the bounty was increased. Expired contracts are not refunded.
-Summons and henchmen will no longer carry on with an order to attack (using player tool 1) if they lose sight of their target.

Morderon
Technical Lead
Technical Lead
Posts: 1138
Joined: Mon Sep 08, 2014 2:24 am

Re: Arelith Updates!

Post by Morderon » Wed Jul 24, 2019 3:44 pm

Live now courtesy of Artenides:
Gift of Wealth now gives 5000 gp monthly.
Within the Abyss/Lost desert area transitions shouldn't take you back to the same area.

Edit Disguise/Slave/Stealth:

We updated our rename plugin to fix a rare bug.

However this also had the consequence of changing expected behavior while renaming PCs. You will currently not see any of your name changes, however observers will.

Morderon
Technical Lead
Technical Lead
Posts: 1138
Joined: Mon Sep 08, 2014 2:24 am

Re: Arelith Updates!

Post by Morderon » Tue Jul 30, 2019 2:02 am

Courtesy of Artenidas:
Deep Imaskari can now take writs in Skal.

Courtesy of Mourisson:
GSF: Transmutation Teleport now has a cooldown of 10 RL mins. Resting still replenishes uses.

Irongron
Server Owner/Creative Lead
Server Owner/Creative Lead
Posts: 2164
Joined: Tue Sep 09, 2014 7:13 pm

Re: Arelith Updates!

Post by Irongron » Mon Aug 05, 2019 10:09 pm

From our developers:

- Quill, messages and basin description menus have a new [Set text from pin] option. This allows the player to replace the working text with a copy of the contents from latest map pin created (Via the 'Map Icon') or modified while the menu is open. With this option the player can circumvent the text input limitations of the chat bar, and copy & paste several paragraphs at once through the map pin interface. (Silvard)

- Wisp bottles: These magical items can be used to send a (speedy) message to a character in the form of a wisp. The bottles are sold only by the djinn merchant in Sibayad. (Artenides)

- Abjurer's ward will slow opponents for 5 rounds after the stun effect ends. (Artenides)

- A common cause of crashing due to the EE Resize Function has been fixed (Silvard)

- Orog now starts 10% larger (110%) from normal sized Half-Orcs, and can take +/- 5% on their height through the character creation options and -height command (if not already applied). (Spyre)

- Wild Dwarf now starts 10% smaller (90%) from a normal sized Dwarf, and can take +/- 5% on their height like Orog's can. (Spyre)

- A Woodcutters Hatchet, a Gem Hammer and Pick Axe have been added to the game.

These specialised tools will greatly increase resource gathering potential of low strength/APR characters. This update will make resource gathering finally viable for low-level PCs. The speed/effectiveness of normal weapons have NOT been significantly reduced, though they will receive a message advising them that their chosen tool is not ideal.

Currently these items will show up in 'junk' containers, such as crates and barrels. Once the numbers have been finally adjusted they will also appear on certain starter characters, according to race and class. (msheeler)

Morderon
Technical Lead
Technical Lead
Posts: 1138
Joined: Mon Sep 08, 2014 2:24 am

Re: Arelith Updates!

Post by Morderon » Sun Aug 11, 2019 2:33 pm

-usefeat has some additional options.

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