Kudos: Devs & Mithreas

Praise and Honey Cookies from Players for Players, and Chocolate Cookies for the Devs

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Anime Sword Fighter
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Kudos: Devs & Mithreas

Post by Anime Sword Fighter » Tue Sep 09, 2014 8:24 pm

Everything that's been happening recently is wonderful.

I love the new theme that's been put on now for the forums.

The new Triad Temple is beautiful.

The new paths and things are beautiful.

You are all beautiful. Kudos to you all working so hard. If I had money, beer, chocolate, or physical love to send I would.


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Barradoor
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Re: Kudos: Devs & Mithreas

Post by Barradoor » Wed Sep 10, 2014 1:10 am

IndifferentPerson wrote:Send pics.
Of yer ankle
Mithreas wrote:get good
eters wrote:I will try to resonate with you in a way you can understand
Peppermint wrote:if Barradoor is the voice of reason you know things have taken a horrible turn
Barradoor wrote:
!!HIGH LEVEL MECHANICS BELOW!!

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Jagel
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Re: Kudos: Devs & Mithreas

Post by Jagel » Wed Sep 10, 2014 9:31 am

Clap clap clap clap, yay!

Realoms
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Re: Kudos: Devs & Mithreas

Post by Realoms » Wed Sep 10, 2014 10:58 am

Warlock update is amazing! Thank you so much!

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Bones Mist and Moons
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Re: Kudos: Devs & Mithreas

Post by Bones Mist and Moons » Wed Sep 10, 2014 1:31 pm

Wake up in the morning, check the forums and it's ...

OMG Another Update!!! :D

Been like this for weeks now. I can just see it ...
Image

All the DMs and Devs around the table breaking down and brainstorming to make Arelith a better place.

KUDOS!!!!!

<3 the New Summons, Yellena. Your amazing. Just one question ...
Image

Do the Undead Summons too?
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Jagel
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Re: Kudos: Devs & Mithreas

Post by Jagel » Wed Sep 10, 2014 3:12 pm

The horrible thing about all these new updates is that it is really painful for those with limited playtimes... I want to play a fighter, a ranger and one of each type of warlock all the while I keep up my good ol' characters. Sigh.

Valo65
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Re: Kudos: Devs & Mithreas

Post by Valo65 » Fri Sep 12, 2014 10:38 am

I'll chime in as well. I've been gone for a good long while now and having come back and seen all the changes to my favorite dungeons while playing the new Warlock class, I'm very impressed and happy.
No one expects the Elvish Inquisition!

Winter83
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Re: Kudos: Devs & Mithreas

Post by Winter83 » Tue Sep 16, 2014 9:21 pm

Once again, I must chime in.

Seeing this population feature in work, I so much love it. Gives a lot of new roleplay hooks, reasons for goodly two shoes to investigate long forgotten dungeons, for bounty hunters lotsa jobs.

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Artos13
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Re: Kudos: Devs & Mithreas

Post by Artos13 » Wed Sep 17, 2014 5:53 pm

That was a big reason we loved this system (population) so much. For so many years, people had disassociated fighting monsters with their own development. It was to the point where people would see dungeons just as some kind of gym or training ground where you went separately to go level up, but not particularly part of your story. This system really integrates the monsters/dungeons in wonderful ways.

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daemonshadow
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Re: Kudos: Devs & Mithreas

Post by daemonshadow » Fri Sep 19, 2014 11:55 pm

Well, then it worked. The populations are resulting in much paperwork for the guard, and an attempt to get things dealt with as an organization.
I don't know about you, between and bicycles make me want to do natural things.

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