Serious kudos for an elegant update that solves more than half the issues with playing a vancian arcane. Love it.
Love.
It.
Kalo wrote:From Kalopsia
SUMMON CHANGES
Summons will now automatically guard their master when conjured.
This behavior can be disabled via a new rest menu option in the "Combat Settings" category.ARCANE FLUX
Sorcerer and Wild Mage cantrips can now also trigger Arcane Flux.
Additionally, Arcane Flux chance has been increased as follows:
Generalist Wizard: 15%
Specialist Wizard: 10%
Sorcerer: 10%
Wild Mage: 5%SPECIALIST WIZARD
Signature Spells: Cooldown reduced to 90 seconds (was 3 minutes).
Level 21: Can use Arcane Flux for all wizard spells of their chosen school, rather than just hostile ones.GENERALIST WIZARD
Level 21: Gains the Spell Clutch ability on a 30 minute cooldown.WILD MAGE
Gains Nahal's Reckless Dweomer as an instant-use feat ability:
1 use +1 per 6 Wild Mage levels, replenishing 1 use every 5 minutes.
When cast via this feat, the below spell replenishment chance applies.
Greater Wild Surge replenishment is once again randomised:
A d100 is rolled against a DC defined by the Wild Mage's level and the cast spell's circle.
This DC is lowered by 1 per class level and an additional 3 per 6th class Level.
Base replenishment DCs:
Circle 1-4: Automatic success
Circle 5 Spell DC: 35
Circle 6 Spell DC: 50
Circle 7 Spell DC: 65
Circle 8 Spell DC: 80
Circle 9 Spell DC: 95
Level 21: Spells that evoked a Wild Surge gain a random +0/+1/+2 increase to their DC.
Fate is now on a 30 minute cooldown.