Vampire Patch
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Vampire Patch
- Vampires now should be able to travel the Shadowplane, Baator and Abyssal Planes without fear of combusting regardless of time.
Oh. My. Gods. Thank youuuuuuu <3
Oh. My. Gods. Thank youuuuuuu <3
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- Arelith Gold Supporter
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Re: Vampire Patch
Yeeeeeeeeeeeeeeeeeeeeees! Go-Go-Gadget Vampires!
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- Posts: 1045
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Re: Vampire Patch
I'd also like to say thank you, and say better late than never, however:
When will regenerate and ability loss on transition change be fixed, though? It seems like a huge deal to me that 30 percent of their regeneration property isn't properly utilized, and that you get sent to fugue if bellow 60-30 HP when switching areas.
When will regenerate and ability loss on transition change be fixed, though? It seems like a huge deal to me that 30 percent of their regeneration property isn't properly utilized, and that you get sent to fugue if bellow 60-30 HP when switching areas.
Re: Vampire Patch
It will we looked into as soon as possible. I have to first look into the coding and discuss with people more familiar as to ways it can be solved.
Please be patient while we do so!
Thanks!
Please be patient while we do so!
Thanks!
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- Posts: 1045
- Joined: Mon Jan 25, 2016 4:12 am
Re: Vampire Patch
Thanks for working on this.
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- Posts: 73
- Joined: Fri Oct 20, 2017 7:58 pm
Re: Vampire Patch
Still have experienced issues with using darkness to save one's hide from sunlight. Not sure if that is just a Wiki error, but ohhh boy this fix was such a huge boon! Thank you to everyone who worked on it! After playing my vamp for a year now, I can finally go to places like the Abyss, baator, etc and not need to treat it like trying to go to "The Dale" or something like that.