Vampire Patch

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Hazard
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Vampire Patch

Post by Hazard » Sat Nov 10, 2018 12:14 am

- Vampires now should be able to travel the Shadowplane, Baator and Abyssal Planes without fear of combusting regardless of time.

Oh. My. Gods. Thank youuuuuuu <3

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dominantdrowess
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Re: Vampire Patch

Post by dominantdrowess » Sat Nov 10, 2018 12:25 am

Yeeeeeeeeeeeeeeeeeeeeees! Go-Go-Gadget Vampires!

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Tarkus the dog
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Re: Vampire Patch

Post by Tarkus the dog » Sat Nov 10, 2018 12:32 am

I'd also like to say thank you, and say better late than never, however:

When will regenerate and ability loss on transition change be fixed, though? It seems like a huge deal to me that 30 percent of their regeneration property isn't properly utilized, and that you get sent to fugue if bellow 60-30 HP when switching areas.

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MalKalz
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Re: Vampire Patch

Post by MalKalz » Sat Nov 10, 2018 12:44 am

It will we looked into as soon as possible. I have to first look into the coding and discuss with people more familiar as to ways it can be solved.
Please be patient while we do so!

Thanks!

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Tarkus the dog
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Re: Vampire Patch

Post by Tarkus the dog » Sat Nov 10, 2018 12:54 am

Thanks for working on this.

Drexyl N~drass
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Re: Vampire Patch

Post by Drexyl N~drass » Sat Nov 10, 2018 3:17 pm

Still have experienced issues with using darkness to save one's hide from sunlight. Not sure if that is just a Wiki error, but ohhh boy this fix was such a huge boon! Thank you to everyone who worked on it! After playing my vamp for a year now, I can finally go to places like the Abyss, baator, etc and not need to treat it like trying to go to "The Dale" or something like that.

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