This character was born in pre-historic times when kensai was perma hasted and tieflings were available via greater award so it was hard to retire her. Being very straightforward and emotional person she made many enemies and ill-wishers, though lots of friends left on Arelith.
1) Wraithkings.
I am not going to name any crew member (there's already so many metagaming about pirates) - you know who you are. Huge thanks to entire crew, I hope you lot will keelhaul some more people.
2) Fascinating trio: Unia, Vicho, Grom-Gak. Great example how idle chatter and occasion dungeon runs build real friendship. Each of you is great in simple social non-conflict RP. I enjoyed every minute of our talks.
3) Sekth - the best and the most trustworthy partner in crimes. Mara never thought of him as of someone who'll stab her into back. Great example how character can change and develop.
4) Adrian Solhstaim - (hope I wrote surname correctly) a friend and understandign person, I regret Mara's and Adrian's way split. He could tought her few more things, maybe even change her world outlook.
5) Mudagog - we weren't RPing alot, but the conversation when Mudagog told a story about person who had abilities similiar to Mara's I will never forget. I also like your enthusiasm related to half-orcish Horde and all RP you build around it.
6) Nerida Adelan - Marianne will never forget her and will miss no matter what. But once again she acted like a meanie, leaving without saying goodbye properly.
7) Vance - I'll never forget chase that Started at Sencliff and ended on Trader's Route.
8) Coven people: Q, Delano, Soren, Natasha - thank you.
- To Q because he was "brother devil" in a world where Abyssal forces and spawns are all around.
- To Delano because Mara liked how he called her "My child".
- To Soren because he and Mara were on the same page.
- To Natasha because of her attitude towards Marianne, I liked that suspicious and somewhat slighting attitude. Good conflict RP.