Server Death

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triaddraykin
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Server Death

Post by triaddraykin » Sun Jun 25, 2017 9:42 am

This... is pretty massive. And a good approach to making death meainingful. I love this update, but I'm -sure- I'm going to hate it at some point. Well done, and hats off to the team for having the courage to make the decision.
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Re: Server Death

Post by DarkDreamer » Sun Jun 25, 2017 9:42 am

I second, third and fourth this post!!

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triaddraykin
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Re: Server Death

Post by triaddraykin » Sun Jun 25, 2017 9:44 am

I'm going to add onto this... can the Tower finally get that toolset Mystran Altar, then?
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One Two Three Five
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Re: Server Death

Post by One Two Three Five » Sun Jun 25, 2017 9:47 am

I'm going to have to hunt down where the heck there's server-altars in the UD, but other than that, awesome.
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Xanos950
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Re: Server Death

Post by Xanos950 » Sun Jun 25, 2017 9:50 am

cant wait to have my sun elf slave be forced to ask lolth for a raising hand. love the update!

mayyybeee just mayybeee allow fixture altars regardless? :o pleasse?

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Re: Server Death

Post by Dunshine » Sun Jun 25, 2017 9:52 am

Sorry, it's abuseable, it's waiting for people to drag around their portable altars during hunts.

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One Two Three Five
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Re: Server Death

Post by One Two Three Five » Sun Jun 25, 2017 9:54 am

Maybe some forgotten altars, left in the wilds, in cool/thematic locations.

Otherwise, as someone with a cleric with scribe scroll: this is dope
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Kuma
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Re: Server Death

Post by Kuma » Sun Jun 25, 2017 9:57 am

One Two Three Five wrote:I'm going to have to hunt down where the heck there's server-altars in the UD, but other than that, awesome.
The Temples in each District have Sacrificial Altars in their main rooms, you silly.

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One Two Three Five
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Re: Server Death

Post by One Two Three Five » Sun Jun 25, 2017 10:09 am

You think I go in the lolth one? you kiddin me?
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Re: Server Death

Post by Nereida » Sun Jun 25, 2017 10:37 am

I really like this change!

Well done!
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Re: Server Death

Post by Irongron » Sun Jun 25, 2017 11:40 am

I have to add my kudos here, as the only part i played here was suggesting doing this via altars and not npcs. It simply never would have occurred to me to handle death this way, dunshine really deserves credit for taking such an original and thoughtful approach to the question of death.

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Re: Server Death

Post by Umskiptar » Sun Jun 25, 2017 11:59 am

Guldorand might be the only settlement that lacks a permanent altar, can someone look into that?

That aside, I love this update and whoever had this idea.

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Re: Server Death

Post by Marr » Sun Jun 25, 2017 12:17 pm

could we get a list of the Server altars per settlement?

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Giftstoff
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Re: Server Death

Post by Giftstoff » Sun Jun 25, 2017 1:36 pm

A fantastic change, thank you!

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Cortex
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Re: Server Death

Post by Cortex » Sun Jun 25, 2017 1:53 pm

The title of the thread made me think this would be a doomsday thread. Glad I was wrong.
:)

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Septire
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Re: Server Death

Post by Septire » Sun Jun 25, 2017 2:39 pm

I like this change very much. Can't wait to see how to gets expanded in with regards to matching faith, consecration and the like.

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WanderingPoet
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Re: Server Death

Post by WanderingPoet » Sun Jun 25, 2017 3:01 pm

Dunshine wrote:Sorry, it's abuseable, it's waiting for people to drag around their portable altars during hunts.
Could there be a way to have player crafted altars turned into stationary(or really heavy) raise altars then? Not every deity has a server altar and having to go pray to some other god to raise your friend is really weird.

Akadi for example has a stationary area at the top of the crags but no actual altar to my knowledge, but my Priest of Akadi prays often at the shrine he built at the Weatherstone. Given that I don't want that altar taking a walk anyhow, making it permanent enough to be used for raising would be nice and give others a place to raise people while hunting in the Crags.
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Re: Server Death

Post by Rwby » Sun Jun 25, 2017 3:28 pm

I worry if we made it so player altars could be used, the entire Island and every dungeon would suddenly be _full_ of altars.

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Re: Server Death

Post by Dunshine » Sun Jun 25, 2017 3:43 pm

Yep, that's really not what we want to happen. We want to have control over where they are and how many there are. Good chance Irongron will be adding more soon.

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Re: Server Death

Post by Marr » Sun Jun 25, 2017 5:03 pm

Still would love to see a list of the current server altars

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MissEvelyn
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Re: Server Death

Post by MissEvelyn » Sun Jun 25, 2017 5:14 pm

I'm going to add my kudos as well here! Well done!


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Re: Server Death

Post by caldura firebourne » Sun Jun 25, 2017 5:22 pm

You guys are awesome! I can see alot of RP potential with these updates!
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Re: Server Death

Post by Xantor_Stromgate » Sun Jun 25, 2017 8:20 pm

The death/respawn penalties are reverted back to before the big overhaul several months ago. So 5 minute respawn time instead of 20, no distinction between PVP/PVE deaths and the respawn penalties wear off in 2 ingame hours.

- NPC merchants will no longer sell Raise Dead / Resurrection Scrolls

- The scribing of Raise Dead scrolls will cost 25% piety, 10000 gold and 100 xp
- The scribing of Resurrection scrolls will cost 50% piety, 20000 gold and 200 xp

- The casting of Raise Dead from scrolls will cost 50% piety (25% for clerics)
- The casting of Resurrection from scrolls will cost 75% piety (50% for clerics)

- PC corpses can now be raised for free at Sacrificial Altars by means of the [pray] option in the Altars dialog. This will only work for permanent (toolset) Altars, not the player created fixtures. Just put the corpse(s) near the altar and choose the [pray] option. There is a 25% chance each pray-round that a corpse will be raised. So sometimes you need to pray a little longer (harder) for your friends to get raised, but it will happen.

Reasoning:
- The instant raising of fallen PCs during travels will be limited, and RP will be generated by having to take your fallen friends back to an altar or a PC Cleric. This will make response to the seriousness of deaths much more ingame, instead of a penalty for the player.
- Low level characters will now also have the opportunity to raise their fallen friends, without needing to buy expensive scrolls.
- People will try to find Clerics to join their travels more eagerly.

-Dunshine, A.K.A. Heaven Let Your Light Shine!!!

Haha! That's the way!!! Oh, Clerics, Priests and Shamans, where art thou!?

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Re: Server Death

Post by Roshamboe » Tue Jun 27, 2017 2:38 pm

Fantastic.

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Durvayas
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Re: Server Death

Post by Durvayas » Tue Jun 27, 2017 7:12 pm

Kuma wrote:
One Two Three Five wrote:I'm going to have to hunt down where the heck there's server-altars in the UD, but other than that, awesome.
The Temples in each District have Sacrificial Altars in their main rooms, you silly.
The Sharps temple does, the Lolthite temple does not.
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