To the dev team
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To the dev team
For going that extra mile to improve the server, I'm well aware that a lot of changes are not properly appreciated, but I believe each of them has a purpose, much like the subrace/gift system and how it's now much easier to modify these subraces and gifts without fear of breaking another. Even if reaching that point may still take a few tweaks and improvements.
It's been too long since I last saw a server full (and never did I see 96+ people online simultaneously in any other server), and I'm of the belief that reaching that at this day and age is the fruit of labor the devs put into Arelith. Something I feel sometimes goes under appreciated and forgotten in a whim when anything people may not like comes to fruition, more worried about the "what is now" rather than "what will be".
Having exchanged a few words with a few people in the DEV team regarding future updates, I'm very confident in what they've in store, even if there'll be a few bumps on the road to further success.
It's been too long since I last saw a server full (and never did I see 96+ people online simultaneously in any other server), and I'm of the belief that reaching that at this day and age is the fruit of labor the devs put into Arelith. Something I feel sometimes goes under appreciated and forgotten in a whim when anything people may not like comes to fruition, more worried about the "what is now" rather than "what will be".
Having exchanged a few words with a few people in the DEV team regarding future updates, I'm very confident in what they've in store, even if there'll be a few bumps on the road to further success.
Re: To the dev team
Kudos to the entire developer team for the recent updates. Keeping the server fresh after so many years without breaking the beautiful hak-free policy. Although I don't agree with the recent balance changes for the reason I think they limited variety, they keep getting better with time. We're getting used to them, I think.
Special thanks to Irongron for making all these changes possible and stepping up after Mithreas left.
Special thanks to Scholar Midnight for all the performance improvements.
Special thanks to Dunshine for the new areas and the lasso update.
Special thanks to ActionReplay for being Captain Underdark and creating Wild Mages.
Special thanks to Peppermint for the best summon update ever and overall hard work on the script of the server.
Thank you for making this old game very enjoyable for everyone.
Special thanks to Irongron for making all these changes possible and stepping up after Mithreas left.
Special thanks to Scholar Midnight for all the performance improvements.
Special thanks to Dunshine for the new areas and the lasso update.
Special thanks to ActionReplay for being Captain Underdark and creating Wild Mages.
Special thanks to Peppermint for the best summon update ever and overall hard work on the script of the server.
Thank you for making this old game very enjoyable for everyone.
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Re: To the dev team
I don't do mechanics well. BUT. I can see the dev team is absolute busting Snuggybear of late. For free. Despite a million people going "URE DOIN IT RONG".
I have had the pleasure of interacting with Peppermint who is fantastic. Scholar knows their stuff HARD and I respect that a lot. Dunshine and AR have also done a ton, I just don't know them well.
We're grateful for all you guys do. Thanks a lot!
I have had the pleasure of interacting with Peppermint who is fantastic. Scholar knows their stuff HARD and I respect that a lot. Dunshine and AR have also done a ton, I just don't know them well.
We're grateful for all you guys do. Thanks a lot!
"Fail your Death Attack? Boomstick. Immune to sneak attacks? Boomstick. Gnome? Boomstick." ~ Baron Saturday
Re: To the dev team
Absolutely. The new updates are incredible, as is the work that must've gone into them. Thank you to everyone who's given up their time to help make this old game an absolute ball.
May you live in interesting times.
Manticore, on Sun Elves wrote:Yeah, I'm pretty sure the racism is like a mating ritual or something. Like plumes on birds.
Re: To the dev team
As mad as I constantly get on the forums, these updates really have been amazing. Especially the summon update.
Re: To the dev team
Here here, all hail the devs!
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Re: To the dev team
Never thought I would completely agree with you on something, Cortex. Admittedly, my coming back to forums after my hiatus has highlighted the fact that you've done some work to change how you handle things in general. So kudos to you as well.
But to the matter at hand.
Dev team: You are doing some astonishingly good work and balancing things long overdue and finding new and improved ways to tweak things all the time. Keep up the good work but don't you dare burn out. Pace yourselves, you are doing so much work all the time I am frankly afraid you might spontaneously combust.
But to the matter at hand.
Dev team: You are doing some astonishingly good work and balancing things long overdue and finding new and improved ways to tweak things all the time. Keep up the good work but don't you dare burn out. Pace yourselves, you are doing so much work all the time I am frankly afraid you might spontaneously combust.
“The dinosaurs became extinct because they didn't have a space program. And if we become extinct because we don't have a space program, it'll serve us right!”
-Larry Niven
Historical Character List (Updated 9/20/19)
-Larry Niven
Historical Character List (Updated 9/20/19)
Re: To the dev team
Kudos to the devs for the new updates and the effort to roll back powercreep by removing half of the infinicaster classes.
Plays: Durvayas(deleted), Marco(deleted), Hounynrae(NPC), Sinithra Auvry'ndal(rolled), Rauvlin Barrith(Active), Madeline Clavelle(Shelved)
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Re: To the dev team
Peppermint is straight fire.
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Oskarr of Procampur, Ro Irokon, Nahal Azyen, Nelehein Afsana (of Impiltur), Vencenti Medici, Nizram ali Balazdam, (Roznik) Naethandreil
Oskarr of Procampur, Ro Irokon, Nahal Azyen, Nelehein Afsana (of Impiltur), Vencenti Medici, Nizram ali Balazdam, (Roznik) Naethandreil
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Re: To the dev team
The Wild Mage is, by all means, my favorite class/path in the game, but I always knew it would get eventually nerfed. We all knew it was a little too powerful, and I was always afraid that it would lose something great of its essence when the day was to arrive.
To my surprise, the nerf was both rational and kept everything that I like of the class untouched and retained everything that I find great of it, whilst balancing it back to what I hope is an acceptable level.
Kudos for that one, too.
To my surprise, the nerf was both rational and kept everything that I like of the class untouched and retained everything that I find great of it, whilst balancing it back to what I hope is an acceptable level.
Kudos for that one, too.
Misc Changes, with the Feats and Skills sublinks.
Available races
Spell Changes
Class Mechanics
Command Guide
Take a look before asking your questions!
Available races
Spell Changes
Class Mechanics
Command Guide
Take a look before asking your questions!
Re: To the dev team
I thought Wildmage was already balanced in that sometimes you SUNSTRIKE yourself to death...or, my personal favorite, immolate your entire party in a FREAKIN' VOLCANO!!!
But seriously, KUDOS to the team. I know we're working out the kinks on a lot of things, but particularly the IMP IMPlementation (yes, I just went there) really makes for an otherworldly feel to the race. This is high-level craftsmanship and one of the reasons why Arelith is still thrilling the masses.
But seriously, KUDOS to the team. I know we're working out the kinks on a lot of things, but particularly the IMP IMPlementation (yes, I just went there) really makes for an otherworldly feel to the race. This is high-level craftsmanship and one of the reasons why Arelith is still thrilling the masses.
The GrumpyCat wrote:I CLICK THE HOSTIBLE BUTTON NOW U ARE DED!
Irongron wrote:The slaughter, i am afraid, will not abate.
Re: To the dev team
You need to slow down. we cannot handle this amount of fantabulous new content, tweaks and overhauls
<3
<3
Re: To the dev team
WEll done group!!! Now only Slime Totem and you are done!
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Re: To the dev team
Oh it's a new day let's see what's new on Arelith
Oh wow another update
Let's check again tomorrow
Holy crap another update
Now we are just being spoiled.
Oh wow another update
Let's check again tomorrow
Holy crap another update
Now we are just being spoiled.
Previous:
Oskarr of Procampur, Ro Irokon, Nahal Azyen, Nelehein Afsana (of Impiltur), Vencenti Medici, Nizram ali Balazdam, (Roznik) Naethandreil
Oskarr of Procampur, Ro Irokon, Nahal Azyen, Nelehein Afsana (of Impiltur), Vencenti Medici, Nizram ali Balazdam, (Roznik) Naethandreil
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Re: To the dev team
...There are so many updates I'm actually having trouble keeping up with them all. You guys are amazing.
Also, a specific update shout out -
Also, a specific update shout out -
This is a very ingenious approach to the situation that I'm eager to see the results of.Peppermint wrote:- Clarity now has a 12 round cooldown. We hope this change will introduce windows of vulnerability to mundanes without skewing the scales too much in casters' favor. We're well aware that this change has huge implications, however, so we'll certainly keep a careful eye on how this plays out and make adjustments if necessary.
Bane's tyranny is known throughout the continent, and his is the image most seen as the face of evil.
-Faiths and Pantheons (c)2002
-Faiths and Pantheons (c)2002
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Re: To the dev team
While I may not always agree with every change to the server, the blackguard update was easily the best one to day, in my opinion.