I was hit by these on my epic ranger and wiped out in 1 round. I think they're terrible and actually made a post about it a while back.gilescorey wrote:Interesting is not a word I would use to describe the ambushes in their current state. I had one happen once a couple of steps outside of the Outpost, spawning five or maybe six Dark Archers, better known as the guys with high 30s AB. I went in (after, of course, somehow being killed and godsaving while I loaded the area as I come through with twenty five percent less piety and a greater sanctuary effect), the Archers murdered the minotaur guard within seconds. I used my godsave to flee, but imaginably whoever came through after me had no such luck.Shadowy Reality wrote:...don't squash down things that keep the server alive, interesting and unpredictable.
They're quite strong, clearly intended for mid-high epic level characters, yet they can spawn as low as level fifteen. There is Nothing Interesting about an arbitrary death sentence.
More generally, I'm disappointed with the trend towards making everything way more challenging and way less rewarding.
This is a bit of a digression, but still relevant. In my opinion the developers have made the error of observing that certain players/builds are really successful and then trying to build the server around thwarting that success.
I used to play back in the days of Udos Droxun and I remember a time when, if you were well built and had your gear in order, you'd thrive: you were /rewarded/ for your investment of time.
Now, it seems you need to have your end-game gear in order and be a munchkin build to perform passably. I think the risk/reward situation on Arelith has gone off the rails, and these archers are a prime example. They pop up out of nowhere, wipe you out in one round, and I'll bet you even if you were able to successfully kill them the reward wouldn't be remotely proportionate to the risk. I think this is an area where something sounds wonderful in theory but in reality just makes the game hell to play.