It's been a while since I've been active with NWN, but nostalgia hit hard recently and Arelith was the first PW I went with this time around. Back in the day, I hosted another PW, though it was never nearly as big as Arelith, and honestly I'm amazed at the level of activity I see here. I also did a decent amount of NWNx dev work in those days. I notice my tweak to hide player classes/levels on the character selection screen is still in use, and I believe I recall a lengthy rave thread when that change first came out. I still get warm fuzzies remembering that.
On to my current notes, though:
- Death is... annoying, and not really well explained to new players. I don't know if it's just that my corpses have all been looted before I got back to them, but it seems like my corpse is never where it should be, even when I don't get "your corpse has been [picked up/dropped]" messages. Fortunately, I've been using the bank for most of my gold, but I'm not sure if I should be going back to collect my corpse's gold, or if it's supposed to disappear when I respawn through the Path to the Wall portals (with the corresponding gold gone forever). It's fine if that's how it's supposed to be, but none of the documentation I've found says anything either way, and that's just confusing.
- On a related note, it's really easy to die just outside of Cordor! IC, I plan to advocate for better guarding of the road between Cordor and the Arcane Tower at the very least, but on the OOC side... maybe take a look at rebalancing the encounters along that road for lower level players. There's a difference between "this road isn't safe" and "you better be able to run fast or you'll probably die", and my experience falls unfortunately heavily on the latter side, which is really skirting the edge of a fun challenge and slipping into something that feels poorly designed.
- I'm not used to the "fixtures" system, and the dialog where sometimes there's a "[Use Object]" option and sometimes there isn't has caused me to accidentally pick up a few signs and other objects. I have a very specific suggestion there: keep the dialog options consistent, even if a particular fixture isn't usable (i.e. dialog option 1: "[This object can't be used.]"). They're also really hard to put back down in the right place, so I feel like I've screwed up a few carefully placed objects. I apologize for the slight mayhem I've caused in my accidental movement of people's signs and such, which I'm sure were originally placed with much fiddling.