Reguarding Harper Secrecy:
Here is something Irongron Said - The context was reguarding a chage in how Harper Scout tokens were handed out- it happend pre Harper Changes but gives an idea on part of the thought process that informed them.
A few months ago, I began to notice that harpers were everywhere, and in some cases knee-deep in PvP, furthermore who they were, and where they operated from, was becoming common knowledge. I was surprised that so many were seemingly taking the class, and a little disappointed that what should be a sercret organisation was so exposed.
[snip]
Harper Scout and Assassin are 'core' classes, not PC RP choices. When you take them there is no going back. Taking the class represents a commitment to that role-play, and to keep the secret. Rather than empowering Harper Scout as a great RP class, the habit of giving the tokens out to just about anyone totally ruined any potential it still had. This was a huge mistep from the DMs involved, but most of all from myself and Mithreas for not noticing this sooner. People that choose to be Harpers via RP alone, can then easily leave again, exposing the whole thing.
And here is from later quote- this one comes from Mithrea and reguards some changes made to the harper scout class:
Honestly, part of the reason for giving Harpers this bonus?
To encourage settlements to exile them if they are foolish enough to make their identities public knowledge.
Exiling known (or suspected) Harpers for being associated with a known organisation of meddling do-gooders is a perfectly sensible reason. Cordor regularly puts up laws against dark faiths, no reason that settlements that don't like the idea of outside interference shouldn't banish Harpers (with appropriate RP, as ever).
So yes, it's a very cool class feature for Harpers. But it's also a reason to encourage proper secrecy, and to encourage their enemies to take action against them if they work out who they are.
And from the Wiki, a bit about harper roleplay that insinuates the need for secresy and how it's supported.
Players on Arelith do not need to fear that the class Harper Scout is metagamed from the playerlist, as the player's build is hidden. The class abilities are also quite subtle, so if you're careful it won't be obvious that you have the class.
The above give examples that the Devs really do want the identities of Harper Scouts to, where possible, be kept secret.
The idea of secresy, of keeping ones identity hidden is one that has been encourged by the DMs, to the harpers in general of late, to a large degree. (I must add - I am not currently playing a Harper myself, but I have previously)
So I think the reason for the... strong reactions is that on the one hand you have the Devs/DM's insisting that Harpers need to be uber secret, we need to be very, very, very careful, we need to really live up to that.
And on the other hand... you've got a situation where it seems that one mistaken bard song causes someones idenity to be ruptured, because another player can check some info on the Wiki.
You can see how that can rub people up the wrong way yeah?
Speaking strictly personaly, I'm not so antsed about the uber tottaly utterly secret harper thing. But it's what the Devs and DMs have really have tried to enforce and encourage lately - and it feels just a bit wrong to go against that.
So that' is where I'm coming from, and that's why the strong reaction.