Asymmetrical Action MPGs

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KregorRanger
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Asymmetrical Action MPGs

Post by KregorRanger » Sun Sep 28, 2014 6:39 pm

So, this month's GameInformer magazine is touting the dawn of AAMPGs - Asymmetrical Action Multiplayer Games, in which the game allows one player to be the bad guy and/or boss and work against the rest of the players as an antagonist. It touts this as revolutionary, and "Only made possible by the advances in next-gen consoles."

Anyone want to burst their bubble to tell them NWN servers were doing this old school style for the past 11 years? :)

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Preacher
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Re: Asymmetrical Action MPGs

Post by Preacher » Sun Sep 28, 2014 7:16 pm

lol exactly :D
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daemonshadow
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Re: Asymmetrical Action MPGs

Post by daemonshadow » Mon Sep 29, 2014 1:47 am

GameInformer is poorly informed. Left 4 Dead also accomplished this in 2008, and there were a few Source Engine (HL2) mods that did this. There was one that was really cool where one player played the game as a RTS style commander and sent troops against a class-based squad of five players who played the game like a shooter.

And yes, of course, NWN.
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Winter83
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Re: Asymmetrical Action MPGs

Post by Winter83 » Mon Sep 29, 2014 6:23 am

One of the most lovely features of the Prisoners of Mist NwN module was the option to play an actual Monster. It had to be approved by the DM team, a form had to be written, but once you are ok-ed, you could go in game, get a reskin, monster abilites 10-15 levels , and 1 month of lifespan to terrorize the PC heroes. To cause drama, set up hunts, be a terror in the night for a short time, inspire fireplace stories and so on. Assymetrical action -is- fun.

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Rystefn
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Re: Asymmetrical Action MPGs

Post by Rystefn » Mon Sep 29, 2014 9:09 pm

Just going to leave this here...

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Katze
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Re: Asymmetrical Action MPGs

Post by Katze » Tue Sep 30, 2014 10:47 am

let us not forget D&D itself.
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