Re: Hood Suggestion
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Re: Hood Suggestion
Similarly there's quite a number of people who super like it as it stands. Leave it or make it two options.
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Irongron wrote:4. No full screen images of the NWN gnome model (might frighten the children)
Re: Re: Hood Suggestion
Is it possible to give a dwarf/halfling/half orc model a human head, for the purposes of a hood?
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Re: Re: Hood Suggestion
Re: Hood Suggestion
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Re: Hood Suggestion
I always wondered if it was possible for all the bandit/guard/citizen head models to be used. Would add a bit more variety -IF- possible.Stath wrote:There's also a really cool human male hood model, with the mask. I think some of the Bandits on the way to the Arcane Tower use it.
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Re: Re: Hood Suggestion
It's possible but not without hacs, which the server said from the beginning it would never require.Cortex wrote:I don't think it's possible but it's worth asking.
Is it possible to give a dwarf/halfling/half orc model a human head, for the purposes of a hood?
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Re: Re: Hood Suggestion
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Re: Re: Hood Suggestion
But I personally don't see why they just can't add a line to the F.A.Q. in the journal that says:
"Q: I just saw someone without a head! What gives?
A: Arelith uses an override head pack to expand the options players have in customizing their appearance. If you so choose, you can download it here: http://arelithnotsouglyheads.com.
Anyone who can use GOG to buy the game, and can be bothered to email them for an online CD-Key, can download one of these rather simply and with little fuss. Many players who've used NWN for a while already use overrides of one form or another. The fact that hak-heavy servers like Ravenloft still get players brand new to NWN proves that an extra download isn't a huge detriment, and in this theoretical case, it would be even less of one since it would not be required to enter the server.
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Re: Re: Hood Suggestion
But it's been made very clear that the devs want to have nothing to do with haks, so it is how it it.
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Re: Re: Hood Suggestion
Functionally, this would be absolutely no different than a hak beyond not crashing for not having it(it would just look awful without it). In practice, the only difference between installing a hak and an override is which folder you put it in.JediMindTrix wrote:Prob not. You could in theory make an 'Arelith Heads Override' pack, which would allow for new heads to be used by players without requiring a hak, but Arelith has a rule about using those because anyone without the override wouldn't see a head.
But I personally don't see why they just can't add a line to the F.A.Q. in the journal that says:
"Q: I just saw someone without a head! What gives?
A: Arelith uses an override head pack to expand the options players have in customizing their appearance. If you so choose, you can download it here: http://arelithnotsouglyheads.com.
Anyone who can use GOG to buy the game, and can be bothered to email them for an online CD-Key, can download one of these rather simply and with little fuss. Many players who've used NWN for a while already use overrides of one form or another. The fact that hak-heavy servers like Ravenloft still get players brand new to NWN proves that an extra download isn't a huge detriment, and in this theoretical case, it would be even less of one since it would not be required to enter the server.
Re: Re: Hood Suggestion
Yes I'd love to have more outfit options for characters. But the no haks server as it is does has a advantage.
On had servers everytime there is a update in the haks you have to download the whole thing all over again. Nwn can become a rather heavy program with haks and overrides around 11GB.
But with what nwn has a lot can be possible as well. Just look at how advanced Arelith has become without a single hak.
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Re: Re: Hood Suggestion
Ozzy.nl wrote:The thing is we are using a stock nwn when it comes to graphics. It has always been a decision from the Devs to keep it that way.
Yes I'd love to have more outfit options for characters. But the no haks server as it is does has a advantage.
On had servers everytime there is a update in the haks you have to download the whole thing all over again. Nwn can become a rather heavy program with haks and overrides around 11GB.
But with what nwn has a lot can be possible as well. Just look at how advanced Arelith has become without a single hak.
Am I missing something? Who is advocating that we use haks? I think you're both confusing haks with overrides, which are very different in that they would let arelith keep it's advantage of letting new players and since I don't feel like like repeating myself.Dalenger wrote:yeah, I personally think it would make sense to add player model haks. One of the biggest reason I hear people say they don't want to play monster races is that there's no character customization. I think it would help the server a ton.
But it's been made very clear that the devs want to have nothing to do with haks, so it is how it it.
Re: Re: Hood Suggestion
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Irongron wrote:4. No full screen images of the NWN gnome model (might frighten the children)
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Re: Re: Hood Suggestion
This is a huge difference. You don't need the other one to play.Kuma wrote:They aren't that different. Using one means new players can't play at all without downloading x y and z
Kuma wrote:using the other means new players still have to download something anyway, seeing as headless PCs or semi-visible monsters would be tantamount to a bug.
Bugs break things, and it'd break immersion so yes, I guess it'd be tantamount to a bug.
If someone couldn't figure out how to download something and empty the contents into the override directory, literally typing one-two strings and clicking three - five times, but somehow managed to jump through the GoG hoops just fine... I'd rather lose that player (doubt that would happen) and gain some new heads.
I digress.
Re: Re: Hood Suggestion
Given that's not compatible with the dev outlook, I think they'd rather keep that player.JediMindTrix wrote:If someone couldn't figure out how to download something and empty the contents into the override directory, literally typing one-two strings and clicking three - five times, but somehow managed to jump through the GoG hoops just fine... I'd rather lose that player (doubt that would happen) and gain some new heads.
I digress.
I personally would actually like to see a slow migration to developing an Arelith-unique set of haks, overrides and so forth, particularly with regards to officiating certain classes, paths and PrC tweaks, and making .tlk changes to feats and spells so we can actually change more without having to remain fairly compliant with the base game. In that, I actually agree with you, but the devs don't.
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Irongron wrote:4. No full screen images of the NWN gnome model (might frighten the children)