I wrote:
What I'm trying to say (and what Arthur touched upon in a subsequent reply in that thread) is this;As a player new to Arelith, and very rusty on some of the D&D mechanics, I'm struggling with building any character that can survive.
I've rerolled a number of times, working on a Wood Elf hunter. I do the basic messengering task in Corder to get up to level 3, can't find any rats on Tert's boats, so organise with Bernto to go hunting in the forest for meat.
So I head off to the forest (Brambles?) and find the rabid badgers (or whatever they are, probably wolverines ) are a tough enough fight. Then I encounter the goblin scamps, and it's goodnight time.
I've once managed to kill a handful of the goblins, and retrieved some buffed arrows that cost my entire purse to identify, only to find I'm not levelled high enough to use them .
It seems that a character needs to be levelled at least in the high single digits before leaving the city gates, and loitering around the city doesn't really suit a wood elf
I've looked at enchanting some items in Thoramund's shop, but the cost is way more than any gold I have access to, I don't seem to make any progress in crafting (and that seems a long process in itself), so it's all very discouraging.
I work on the basis of a character concept, where I base my selection of Abilities, Feats, and Skills through levels, on how I want to role play the character. I don't spend much, if any, time calculating Attack Bonuses, etc, instead just focusing on attributes that will reflect the character itself. This goes back to the way I played D&D in the pen and paper days.
If my choices make the character weak or vulnerable in certain areas, it's because the character *is* weak and vulnerable in certain areas, and that's how I'll be playing the character.
My problem is that my wood elf seems to have to stay in Cordor city trying to gather enough XP, and therefore levels, to venture out in to the woods (at least in the woods I've been able to get to - most of the time I just get beaten to within an inch, if not killed outright.
Finding fellow adventures in Cordor seems difficult, although I did have fun the other night, with my character sitting in the Nomad eavesdropping on some excellent flirting role play between two characters - although I'm sure both of them had hidden agendas .
Cordor seems to be mostly character shops and NPC characters, so aimlessly wandering around is a little, well, aimless.
I have yet to FOIG about any elf clans that may be receptive to an outsider elf - although that in itself is problematic, however does lend to the way I want to play my character (the stranger in the group, not necessarily trusted, type scenario).
A lot of the threads I've been reading seem to imply that any character will need levels of magic, or magical items to survive, and I don't really want to go down that road, but will if that's the only way to go...
The rather long economy thread was a bit of an eye opener, and seemed to imply that characters would almost *have* to live and work in Cordor for quite a while, before getting anywhere near ready to venture out into the rest of Arelith.
So, sm I shooting too high as a new player and character? Are there other avenues open to such a character?
Any advice or pointers welcome, and apologies for the long thread