To the experts here: May you keep help/suggestions to improve this, and once polished, we could post it into the General Reference & Information section as a master plantiff to use as refeernce when any bad builder might want to make a pure fighter...
1. Abilities:
STR: 16 (Final w/o gear: 20)
DEX: 12
CON: 16+2 gift (Final w/o gear: 21)
WIS: 8
INT: 14
CHA: 8
2. Levels progression:
0 30 Human: (Quick to Master)
1 F 01: Fighter(1): Strong Soul, Luck of Heroes, Power Attack
2 F 02: Fighter(2): Cleave
3 F 03: Fighter(3): Iron Will
4 F 04: Fighter(4): STR+1, Knockdown, (STR=17)
5 F 05: Fighter(5)
6 F 06: Fighter(6): Lightning Reflexes, Weapon Focus: Scimitar
7 F 07: Fighter(7)
8 F 08: Fighter(8): STR+1, Improved Critical: Scimitar, (STR=18)
9 F 09: Fighter(9): Great Fortitude
10 F 10: Fighter(10): Weapon Specialization: Scimitar
11 F 11: Fighter(11)
12 F 12: Fighter(12): CON+1, Blind Fight, Expertise, (CON=19)
13 F 13: Fighter(13)
14 F 14: Fighter(14): Disarm
15 F 15: Fighter(15): Toughness
16 F 16: Fighter(16): CON+1, Improved Knockdown, (CON=20)
17 F 17: Fighter(17)
18 F 18: Fighter(18): Called Shot, Improved Expertise
19 F 19: Fighter(19)
20 F 20: Fighter(20): CON+1, Improved Disarm, (CON=21)
21 F 21: Fighter(21): Epic Will
22 F 22: Fighter(22): Epic Damage Reduction I
23 F 23: Fighter(23)
24 F 24: Fighter(24): STR+1, Epic Reflexes, Epic Damage Reduction II, (STR=19)
25 F 25: Fighter(25)
26 F 26: Fighter(26): Epic Damage Reduction III
27 F 27: Fighter(27): Epic Fortitude
28 F 28: Fighter(28): STR+1, Epic Weapon Focus: Scimitar, (STR=20)
29 F 29: Fighter(29)
30 F 30: Fighter(30): Armor Skin, Epic Weapon Specialization: Scimitar
2.1. Feat Tweaks:
- Those feats in red are very important and should be taken.
- Those feats in blue, are optional and also could be acquired switching the order more easily and at your choice.
- Those in green are going to provide a DR 9/- which is good for a melee character. But you could chose to replace them by something diferent, like epic energy resistance (to resist up to 30 Fire damage, perhaps... Or 20 fire and 10 acid).
- You may replace at level 1 the feat Strong Soul by Dodge +1 dodge bonus to AC
against attacks from a character’s current target (or last attacker).
- You may replace the order taking Iron Will and Expertise, to get earlier expertise for more AC in the first levels.
3. Statistic:
Hitpoints: 480 (w/o gear)
Skillpoints: 165
Saving Throws (Fortitude/Will/Reflex): 30/18/19 (37/27/27)
Saving Throw bonuses: Death: +1 / +7 vs. Fort, Reflex / +8 Will
BAB: 25
AB (max, naked): 33 (melee), 26 (ranged)
AC (naked/mundane armor/shield only): 16/27
4. Skills:
1. Discipline (34 ranks)
2. Tumble (15 ranks): +3 AC
3. Spellcraft (15 ranks): +3 savings throws against spells.
4. Heal (as high as posible): Healing bonus on bandages. Important for warriors.
5. Disarm traps (1 Rank): With secondary support gear will help you to disarm non epic traps.
6. Open locks (1 Rank): With secondary support gear will help you to open non epic chests.
7. Spot (X Ranks up to 15): To catch those casual sneakers with a very bad skill hiding... an mainly to break disguises from people who aren't tricksters.
5. Fighter Boost:
Remember, your weapons and armor pieces, will get an enhancement of +1 per 5 fighter levels.
This applies on the equiped gear, cannot be boosted and given with the bonus to a diferent character nor used in enchanting nor in ammonition bundles. (Perhaps, the ammo will get the bonus once equiped)
Note also that this won't apply on unarmed weapon (Gloves won't get this bonus feature, that will only work on equiped weapons (on weapons slots), on shield, on armor and on helmet.
Level ............ Weapon (hit/dmg bonus)... Armor + Helmet + Shield (AC Bonus)
1 to 4.............. 0 .............................. 0 ....... 0 ......... 0
5 to 9............. +1 ............................. +1 ...... +1 ....... +1 (as Steel quality)
10 to 14 ......... +2 ............................. +2 ...... +2 ....... +2 (As Mithril quality)
15 to 19 ......... +3 ............................. +3 ...... +3 ....... +3 (As Adamantine quality)
20 to 24 ......... +4 ............................. +4 ...... +4 ....... +4 (As some artifacts quality)
25 to 29.......... +5 ............................. +5 ...... +5........ +5 (Better than anything else)
30 ................ +6 ............................. +6 ...... +6 ........ +6 (Demigodling quality)
6. Gear suggested:
As pure, or high leveled fighter, you don't need weapons, armor, helmet or shield with enhancement (unless the said weapon was in a certain moment, better than the bonus you may give)
While you aer leveling up your character, and while your fighter bonus was not high enough, you might want to use in the meantime a greensteel weapon (+3 hit/keen) and also at some point, a masterly damask weaopn (+3hit/+6dmg), and give them permanent essence +4 (acid, fire...whatever), untill you may get your shiny well enchanted weapon.
Weapon: (not exotic). Best critical range: Scimitar or Rapier.
Bronce weapon enchanted with:
Keen + 1d4 positive dmg + 1d4 negative dmg + 1d4 sonic dmg (use temp essences of acid)...and if you may get more enchantments (hard odds), go for it!
The next:
Shield, Armor, Helmet, Cloack, Belt, braciers, rings and amuletwith:
+1 STR
+1 CON
+2 Spellcraft
+2 Discipline
+2 Heal
Boots with:
+1 AC
+1 STR
+1 CON
Potions you should keep in your inventory for your use:
Clearity
Haste
Barskin
Bull Strengh (STR)
Fortitude (CON)
Skleen STR / Skleen CON (only one at once can be in use)
Mage armor (potionable?)
Remove disease/curse
Bandages (loads!) here is where you will use your high heal skill score.
Guaji (For faster travell/retreats)