Haks/Mods - Rollout & Expectations

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Zed
Posts: 117
Joined: Wed May 02, 2018 8:22 am

Re: Haks/Mods - Rollout & Expectations

Post by Zed » Mon Dec 10, 2018 11:13 am

I personally would like to see a few classes from Heroes of Horror books added as well as feats

Coming to mind

Dread Necromancers

Dread knights

Stuff like that

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ForgottenBhaal
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Joined: Fri Dec 22, 2017 11:55 am

Re: Haks/Mods - Rollout & Expectations

Post by ForgottenBhaal » Mon Dec 10, 2018 1:16 pm

This thread has been illuminating. I am looking forward to the hats, and tile-sets. And rideable worgs. means I can make my goblin rider a reality.

Aelipse
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Joined: Thu Apr 05, 2018 3:32 pm

Re: Haks/Mods - Rollout & Expectations

Post by Aelipse » Mon Dec 10, 2018 6:39 pm

I am a bit more skeptical and conservative when it comes to large changes like inviting HAKs.

I really liked the head models on a different server where I used to play, but generally the visual changes don't really fit the style of the game (which I like the way it is). When it comes to mechanical changes, it tends to be even worse. The balance of the world is a very fragile thing and introducing new classes, new spells and abilities might be destructive to the whole world.

I know the admins are cautious people and believe they won't jump head-first into potentially destructive ideas. I am writing this to let you know that not all players are super-hyped by the prospect of potentially radical changes.

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A little fellow
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Re: Haks/Mods - Rollout & Expectations

Post by A little fellow » Mon Dec 10, 2018 8:45 pm

I think it would be a good idea to see tutorials about how to go about creating assets like the ones people have been referencing (Character models, texture packs, etc ..) here, so that there could potentially grow a community lead project for future Haks used.
Lovin' you is easy 'cause you're dutiful

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Dalek Caan
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Re: Haks/Mods - Rollout & Expectations

Post by Dalek Caan » Fri Dec 14, 2018 12:35 am

A little fellow wrote:
Mon Dec 10, 2018 8:45 pm
I think it would be a good idea to see tutorials about how to go about creating assets like the ones people have been referencing (Character models, texture packs, etc ..) here, so that there could potentially grow a community lead project for future Haks used.
I wanna jump on that bandwagon. I'd love to work on some stuff, but... I have no clue where to start.

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Draco
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Re: Haks/Mods - Rollout & Expectations

Post by Draco » Fri Dec 14, 2018 1:51 am

I'm still pretty new to the server, seeing all that was accomplished with nothing more than the base game is pretty amazing. I used to play on Amia, where haks are used to a great extent. From my time there and what little time I've been here all I can say is DON'T GO OVERBOARD. As pretty and flashy as some of the things available are, certain things like tilesets tend to gum up the works. If you are going to do a hak then continue to focus on the "less is more" dynamic of Arelith.

I would like to see ACP added to the hak myself, allows to choose alternate combat animations.

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