Hello. As this topic partly came about due to my locking of a previous topic, I'm going to leave some thoughts. In this post I am mostly touching on why I locked the prior thread, and also my thoughts reguarding the initial concept of this thread - to whit DM transparancy, forum discussion, ect. Other matters (such as the nature of PvP ect) I am not touching at present.
The centeral issue of the thread in question was not that it was eager to discuss the issue of PvP. But rather that it did so from a personal and highly emotional standpoint, which opens the way up to responses that will likely hurt the feelings of the origional poster, and put others on the defensive.
None of this is useful.
If the post had been something akin to:
I've been considering PvP, and the roll it takes on Arelith, the importance and the weight. I myself am a little concerned of its prevelence of late, and peoples reliance on it. I'd like to invite a discussion about this. How can we make PvP more enjoyable? What place does PvP have in the narrative? Are there any mechanical or rules changes that can/should be made to better the PvP environment of the server?
Then I would not have locked it. I'd have watched it like a hawk - because the topic of PvP is both increadibly complex and increadibly emotive on this server, and others, but phrased as such it is none emotive, none judgemental, and opens up the gates to reasonable and considered discussion.
So the reason why it was locked was not to do so much with the topic itself, but rather that it came from a place of heavy emotion and bias, which just begged further emotion and bias.
Now onto the second part:
With Sargoth's post being locked for what I can only discern to be an attempt to disallow any sort of negative feedback on the server, I've been informed that he's had to turn to fielding many responses from other concerned parties in private messages. Why is this the case? Why are we not allowed to have a constructive discourse on the forums regarding overall trends in player conduct, in an attempt to better the server as a whole?
.
I've already adressed the reasons why I locked the post, and why I welcome discourse on player conduct and such - so long as it remains, civil, impersonal, and thoughtful.
Everyone in the community understands that being a DM is very taxing and time consuming, but I'm curious as to why the burden of communication relies on the playerbase to send multiple messages to have a chance at eliciting a response from the DM team. I know of countless reports of illegal PvP, token applications, or other situations that have gone unanswered for months.
Because dragging peoples dirty laundry out into the air rarely ends well. Because people don't like public critisism - that's why if you do something wrong at work, a good manager will take you aside and discuss the issue privatly, rather than airing it out to all and sundry. Because being a DM is at times stressful, upsetting, and complicated, and I personaly would hate to have my every single decision picked appart by people who are likely to be extremely bais, (there's a reason DMs are supposed to keep away from cases they, or close friends of theirs, are involved in player side) don't know the full of the information (unless everyone wants us to make the logs public too? Because that has more than a small chance of going horribly wrong.) arn't under any supervision, (ooh there's a report about Joe Pickcpocketing too much, let's pvp him until he quits!) and may not have a very balenced view point.
I wouldn't want to DM under such scrutiny. I'm not sure that a lot of people would want to DM under that scrutiny. To DM as such would probably require a mental headstate of 'I don't care what you say, I'm right!' and I'm not really sure that's neccesarly a good headspace for a DM to be under.
For the record, I won't say that reports don't slip under the radar- yes a few do. But I can't imagine the amount is 'countless.' Over the last few years I think we've actually been fairly good about at least giving a 'Your message has been recieved' reply to people. And if you don't at least get that, then as Titania said - please keep bugging us.
Naturally, players become frustrated with this and it only serves to promote vigilante actions against other players or to turn to the open forums to scare the DM team into giving them a response. I feel that if appropriate action cannot be taken in a timely fashion, then there is no reason to disallow players to openly discuss things on the forums. If the playerbase is not mature enough to handle that, then I feel this server really has lost it's touch.
An eye for an eye leaves the whole world blind. You won't always get a detailed response of action taken ect - but as I said, you should always get a 'message recieved' reply at least. From there you just have to trust that we're doing our job.
Appropriate action is often taken, but what we consider appropriate and what you consider appropriate may be two different things. And you may never see the 'action' yourself, you just have to trust that it occurs.
And how is discussing things on the forums going to help anyway, in the comparison to reporting to the DMs?
Let's look at it side by side.
1) Player reports that Bob PvPed them without rp
2) DMs send a reply thanking them for report, and then look at the logs and records.
3) DMs make a decision, based on things like: What the logs say, what the situation around it was, what the history of Bob is (maybe he's a new player, maybe he's a veteren with anotherwise clean slate, maybe he's been warned about this before ect)
4) DMs enact the decision.
5) Maybe Bob complains and then this goes higher to the Head DM, who looks at the DMs who've made the decision and either upholds it or not.
That's one rough outline, and an outline of a particulary difficult case, (point 5 rarely occurs, but it can) There's often discussions, watching, history, circumstance, ect taken into account.
Let's look at the other option.
Forum Decisions
1) Players report on the forums that Bob PvPed them without RP
2) Forum members both state their opinions, but these opinions are unlikely to be backed up by the facts utterly valid to the case. And when they are, they'll often be dismissed as 'whining'. Because if Bob gives his side, people will say 'yeah he's lying'.
3) Maybe some of Bob's friends side with Bob!
4) Shouting match ensues.
5) Reguardless of his guilt or inocence, Bob continues playing. Maybe he faces some unpleasentness In Game because people are keen to take him out, or not. The community grows steadily more bitter as they complain at one another.
Unless there's a Dev or DM involved somewhere, nothing much can be accomplished via forum discussion.
And if the discussion is entirely rooted in emotions and fury, then that will not help make a balenced and reasonable decision, DM side, or Dev side.
Or to put it another way: Would you rather Devs and DMs make decisions based on careful rational consideration, based on evidence, analysis and discourse, or decisions based on "WAHHHHH IT'S NOT FAIR I WILL LEAVE IF HE'S NOT BANNED WAHHHH AHHHHHH AHHHH THIS SERVER SUCKS YOU'LL LOOSE EVERYONE WAHHAHAHAHAHAHAH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!'
With the expectation that this thread will be locked and dismissed, I'd like to suggest that perhaps there could be a place to discuss items such as this one on the forums, where non-specific matters pertaining to server quality could be talked about in a grown up way. Thank you.
You'll note that this thread has not been locked or dismissed. You'll also note, I hope, my point that we don't object to situatiosn where none-specific matters pertaining to server quality can be discussed, but when it is obvious that there is a very strong emotional connection to the situation, it's best to close it down. So that the discussion (which is a worthy discussion!) can be adressed and examined from a cooler perspective.
This too shall pass.
(I now have a DM Discord (I hope) It's DM GrumpyCat#7185 but please keep in mind I'm very busy IRL so I can't promise how quick I'll get back to you.)