I don't think the amount of stacked gold a character has matters here. The artifact incentive surely stacks with the other system, for a combined total of 15% chance at a major gift. Else, what would be the point in advertising the fact that artifacts count?Sockss wrote:People post 26 shouldn't have a problem either. You should have some stacked gold!
So...
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Re: So...
Re: So...
Items are tagged. It's just, I presume, a pain to enforce.
Besides the change makes it much less of an issue
Maybe! I'm not sure of the inner workings of it! It's not an issue now since being confirmed the original value is tagged on. It just seemed weird that anyone would feel forced to roll a character because of this in the first place!
Besides the change makes it much less of an issue
Maybe! I'm not sure of the inner workings of it! It's not an issue now since being confirmed the original value is tagged on. It just seemed weird that anyone would feel forced to roll a character because of this in the first place!
Thankfully this team is no longer being used.
Sockss#5567 for nwn mechanics questions.
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Re: So...
You really don't see how a player might feel rushed by the fact that their items were depreciating at an unknown but probably quick rate? Take, for example, a player who is on the edge about rolling their character. They have been thinking about rolling but haven't done it yet. The artifact incentive pops up and that convinces them to take the plunge. However, they have a plot to conclude before they roll. The opaque nature of the current artifact degradation system makes them feel rushed because they don't know how long their artifact will remain valuable. They feel like at any moment, they might lose significant value on their roll.
I think that's a very reasonable way to feel.
It's beside the point anyway, since we've already had confirmation that the original value is used for the calculation.
I think that's a very reasonable way to feel.
It's beside the point anyway, since we've already had confirmation that the original value is used for the calculation.
Re: So...
I guess I just prioritise my own enjoyment, which doesn't stem from a 5%. So it wouldn't personally affect my decision to roll. People play for different reasons though, so you may be right.
Thankfully this team is no longer being used.
Sockss#5567 for nwn mechanics questions.
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Re: So...
Muling is common. When you see someone grinding a level 20ish area and they have multiple almost maximized arties, it really makes you think.flower wrote:Sockss wrote:Muling of artefacts is very common, unfortunately.
Then go and report it, or it did not happen. Blank accusation can toss around anyone.
Glad they're all turning to dust.
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Re: So...
What if they're, idk. Level 20?BegoneThoth wrote:
Muling is common. When you see someone grinding a level 20ish area
And you know this how?BegoneThoth wrote:
and they have multiple almost maximized arties.
I don't think you are.BegoneThoth wrote:
it really makes you think.
0 Bonus: Does not stay in character, rushes around from spawn to spawn killing things with little to no interaction.
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Re: So...
People show things off via the barter system. If you were level <20 and had a 4 str plate torso and 4 ac 3 con 2 fort 3 will boots you might show them off too.
Even if there was no muleing, and even if all arties bound on pickup, this change would be welcome. System is bad and they should all go.
Even if there was no muleing, and even if all arties bound on pickup, this change would be welcome. System is bad and they should all go.
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Re: So...
Normally you know people are muling because they brag about it.
There's definitely a culture of peeing contests with some groups of players. Artefacts make up a large part of it, the other part is how good you are at rolling dice!
I'm sure if the staff followed the item logging there'd be very easily discernable transfer trends between groups of players. Personally i think that'd be great, but I recognise that would take a significant investment of time, not to mention being very arduous and that this system at least solves a large portion of muling problems.
There's definitely a culture of peeing contests with some groups of players. Artefacts make up a large part of it, the other part is how good you are at rolling dice!
I'm sure if the staff followed the item logging there'd be very easily discernable transfer trends between groups of players. Personally i think that'd be great, but I recognise that would take a significant investment of time, not to mention being very arduous and that this system at least solves a large portion of muling problems.
Thankfully this team is no longer being used.
Sockss#5567 for nwn mechanics questions.
Sockss#5567 for nwn mechanics questions.
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Re: So...
To what end? Such problems don't exist through ignorance, but through the arduousness of enforcement. Complaining is unlikely to be productive.
It's also not a problem any more with this system.
It's also not a problem any more with this system.
Thankfully this team is no longer being used.
Sockss#5567 for nwn mechanics questions.
Sockss#5567 for nwn mechanics questions.
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Re: So...
Back on topic. What did you do when you got this message? i havn't gotten it on any of my characters that have artifacts.
Re: So...
Sockss wrote:To what end? Such problems don't exist through ignorance, but through the arduousness of enforcement. Complaining is unlikely to be productive.
It's also not a problem any more with this system.
Muling is against the rules.Sockss wrote:Normally you know people are muling because they brag about it.
You're saying you have evidence of people muling.
Muling is not a problem due to artifacts. Mulers gonna mule.
"Dear DM. This person is muling. Here is my evidence."
Without the people in question being reported, then these same people you speak about will just continue to mule their items to their own characters with the new system.
Just seems odd to me that if people know about people muling then why are they not being reported? Instead they're being used as boogeymen.
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Re: So...
At this point it's largely irrelevant as the system is being phased out, and the big reason arties are going away was because they were too strong. The muling was only happening because arties were that strong, so far above everything else, people were willing to take a risk.
And is it really 'muleing' if you make a new character, join a faction that has some of your friends in it, play for 3 weeks to hit level 16, and then get your complimentary cape and boots? Hard to say.
And is it really 'muleing' if you make a new character, join a faction that has some of your friends in it, play for 3 weeks to hit level 16, and then get your complimentary cape and boots? Hard to say.
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Re: So...
the term yall are looking for is twinking
Clerics are just socially acceptable warlocks.The devil does not need any more advocates
Re: So...
This.One Two Three Five wrote:the term yall are looking for is twinking
It's called twinking.
From Urban Dictionary:
twinking
MMORPG: The very common practice of giving a lower level character items he could not have obtained on his own. Most MMORPGs have level requirements on items to reduce the effectiveness of twinking.
CosmicOrderV wrote: ↑Sat May 11, 2019 4:55 pmBe the change you want to see, and shape the server because of it. Players can absolutely help keep their fellow players accountable.
Re: So...
If you get an item that you had on the same CD key, you'll get a message saying so. Muling in this case, means passing from player 1 to player 2 to player 3 over a few generations of characters.-XXX- wrote:Huh, I was under the impression that there was an automated script preventing muling in place...
Katernin Bersk, Chancellor of Divination; Kerri Amblecrown, Paladin of Milil; Xull'kacha Auvry'rae, Redcap Fey-pacted; Sadia yr Thuravya el Bhirax, Priestess of Umberlee; Lissa Whitehorn, Archmage of Artifice
Re: So...
There are logs for this. Evidence that I can provide to the fact is superfluous.
If the rule is not being enforced, my input, or anyone elses, is not going to change that.
The ease of obtaining a cd key in nwn is not an issue that should really be discussed, but the automated system in place is far from infallible, for reasons such as that.
If the rule is not being enforced, my input, or anyone elses, is not going to change that.
The ease of obtaining a cd key in nwn is not an issue that should really be discussed, but the automated system in place is far from infallible, for reasons such as that.
Thankfully this team is no longer being used.
Sockss#5567 for nwn mechanics questions.
Sockss#5567 for nwn mechanics questions.
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Re: So...
I'm... Honestly kinda confused by this thread. It implies people think something has actually changed.
With artifacts, most of the good artifacts (say +4 armours, or useful stat-sticks) were in some way limited: You tended to end up losing out on skills, such as discipline, spellcraft and so on, when compared to using enchanted gear. Everyone is subject to the +12 cap on stats, and everyone is subject to the +20 cap on saves (which was absurdly difficult to reach even with a fat stack of artifact gear).
With the new runecrafting system, we've got a system that is just as grind dependent as artifacts. Additionally, the possibilities in terms of the bonuses afforded to a character are similar - Just more controllable, as the player/owner will be able to choose the extra enchantment placed on their gear.
The system doesn't somehow magically prevent "OP" gear being handed on to lower level characters. That will remain exactly as it was before, except instead of artifacts, it'll be runecrafted items.
This vitriol and "HAHAHA GOOD. SUCKS TO BE AN ARTIFACT OWNER LOL." attitude is so badly misplaced that I struggle understand.
Further, Sockss - The rule against muling, is that you cannot pass items on to your own characters. There is a script in game which automatically prevents you from doing this. You literally cannot pick up items which have previously been in possession of another character of yours.
There is no rule about equipping other peoples' characters from your own gear prior to you rolling. If there was a rule against this, then a lot of very old, very interesting and storied items would be lost.
With artifacts, most of the good artifacts (say +4 armours, or useful stat-sticks) were in some way limited: You tended to end up losing out on skills, such as discipline, spellcraft and so on, when compared to using enchanted gear. Everyone is subject to the +12 cap on stats, and everyone is subject to the +20 cap on saves (which was absurdly difficult to reach even with a fat stack of artifact gear).
With the new runecrafting system, we've got a system that is just as grind dependent as artifacts. Additionally, the possibilities in terms of the bonuses afforded to a character are similar - Just more controllable, as the player/owner will be able to choose the extra enchantment placed on their gear.
The system doesn't somehow magically prevent "OP" gear being handed on to lower level characters. That will remain exactly as it was before, except instead of artifacts, it'll be runecrafted items.
This vitriol and "HAHAHA GOOD. SUCKS TO BE AN ARTIFACT OWNER LOL." attitude is so badly misplaced that I struggle understand.
Further, Sockss - The rule against muling, is that you cannot pass items on to your own characters. There is a script in game which automatically prevents you from doing this. You literally cannot pick up items which have previously been in possession of another character of yours.
There is no rule about equipping other peoples' characters from your own gear prior to you rolling. If there was a rule against this, then a lot of very old, very interesting and storied items would be lost.
Last edited by Aodh Lazuli on Fri Dec 15, 2017 6:20 pm, edited 6 times in total.
Re: So...
The logs don't enforce rules by themselves. You have to report the incident for the DMs to know to look at the correct logs.Sockss wrote:There are logs for this. Evidence that I can provide to the fact is superfluous.
If the rule is not being enforced, my input, or anyone elses, is not going to change that.
The ease of obtaining a cd key in nwn is not an issue that should really be discussed, but the automated system in place is far from infallible, for reasons such as that.
This is a good point. Artifacts are random, and most of them are useless. If people are so worried about muling, then the new runecrafting system should worry them even more than artefacts, because these grinding, muling boogeymen will be able to twink new characters with full sets of triple stat/save + skill gear and keened masterly damasks, which will quite likely turn out to at least equal the OPness of a couple of useful artefacts.Aodh Lazuli wrote:
The system doesn't somehow magically prevent "OP" gear being handed on to lower level characters. That will remain exactly as it was before, except instead of artifacts, it'll be runecrafted items.
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Re: So...
Hell, I've keened MD swords with the basin, and they're sure as hell getting passed on to characters my character likes. I see absolutely nothing wrong with this. It is an in-RP handing on of special and important items that have in-character significance, and a part of the legacy that each rolled character leaves behind.
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Re: So...
"A strange malaise afflicts you, like a dull headache that never comes. The artefact in your possession feels unusually and oppressively weighty."
and so... freedom went away on my weapon.
i guess the text is linked to what goes away. Not that i mind freedom going away on weapons, tho.
followed by "Fading color and an increasingly brittle texture suggest something is amiss with the artefact in your possession." when i put it in my hand.
then "Perhaps it is a layer of tarnish, or perhaps the lustre is fading. Either way, the artefact in your possession does not seem as vibrant as before."
guess it's freedom it's all linked to.
and so... freedom went away on my weapon.
i guess the text is linked to what goes away. Not that i mind freedom going away on weapons, tho.
followed by "Fading color and an increasingly brittle texture suggest something is amiss with the artefact in your possession." when i put it in my hand.
then "Perhaps it is a layer of tarnish, or perhaps the lustre is fading. Either way, the artefact in your possession does not seem as vibrant as before."
guess it's freedom it's all linked to.
Last edited by Seekeepeek on Fri Dec 15, 2017 6:25 pm, edited 1 time in total.