Slime Temple - Speedy Levers

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Gods_Kill_People
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Slime Temple - Speedy Levers

Post by Gods_Kill_People » Mon Oct 09, 2017 1:50 pm

Can we PLEASE change the lever system? You literally have about 5 seconds between pulling levers which can take 10 - 15 attempts to do fast enough, and if your alone, forget it entirely, you will not be fast enough to get there. Please....just change it?

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Re: Slime Temple - Speedy Levers

Post by hoshi » Mon Oct 09, 2017 2:06 pm

I'm always surprised that more people don't run the dungeon in reverse due to this.

Gods_Kill_People
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Re: Slime Temple - Speedy Levers

Post by Gods_Kill_People » Mon Oct 09, 2017 2:12 pm

Gotta be able to first, just got the ability to.

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Ork
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Re: Slime Temple - Speedy Levers

Post by Ork » Mon Oct 09, 2017 5:06 pm

I've been able to do it countless times solo. Just gotta haul Snuggybear or use ganji.

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Dovesong
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Re: Slime Temple - Speedy Levers

Post by Dovesong » Mon Oct 09, 2017 5:16 pm

I'm all for getting rid of them.
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flower
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Re: Slime Temple - Speedy Levers

Post by flower » Mon Oct 09, 2017 6:02 pm

Food for thought...maybe it is purpose? To not go alone.

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susitsu
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Re: Slime Temple - Speedy Levers

Post by susitsu » Mon Oct 09, 2017 8:06 pm

All you need is a haste potion to do it alone.

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Re: Slime Temple - Speedy Levers

Post by ActionReplay » Mon Oct 09, 2017 8:14 pm

This:
flower wrote:Food for thought...maybe it is purpose? To not go alone.
And this:
susitsu wrote:All you need is a haste potion to do it alone.

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Re: Slime Temple - Speedy Levers

Post by Gods_Kill_People » Mon Oct 09, 2017 8:58 pm

ActionReplay wrote:This:
flower wrote:Food for thought...maybe it is purpose? To not go alone.
Its not always an option to have a group.

And this:
susitsu wrote:All you need is a haste potion to do it alone.
So thus entirely defeating your argument. Since you can also go in from the back which I do see often.

The levers are pointless, no other dungeon on the server has this silly mechanic meant to have you run around in circles a dozen times, Why have "1" Dungeon to make you look like a fool when the point of a dungeon is exploring and fun, not which one can make us look like a bigger fool.

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Re: Slime Temple - Speedy Levers

Post by Dunshine » Mon Oct 09, 2017 9:01 pm

I think the original purpose was that it was a puzzle. Something you need to figure out how it worked before you could continue. But ofcourse this puzzle is common knowledge this many years later.

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Re: Slime Temple - Speedy Levers

Post by Gods_Kill_People » Mon Oct 09, 2017 9:03 pm

Dunshine wrote:I think the original purpose was that it was a puzzle. Something you need to figure out how it worked before you could continue. But ofcourse this puzzle is common knowledge this many years later.
This I could see, but perhaps its due for a touch up? Even just removing the levers?

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Dreams
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Re: Slime Temple - Speedy Levers

Post by Dreams » Mon Oct 09, 2017 9:05 pm

Change it to a randomised combination lock. :D Just got to pull them in the right order, no time limit.

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flower
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Re: Slime Temple - Speedy Levers

Post by flower » Mon Oct 09, 2017 9:07 pm

Gods_Kill_People wrote:
ActionReplay wrote:This:
flower wrote:Food for thought...maybe it is purpose? To not go alone.
Its not always an option to have a group.

And this:
susitsu wrote:All you need is a haste potion to do it alone.
So thus entirely defeating your argument. Since you can also go in from the back which I do see often.

The levers are pointless, no other dungeon on the server has this silly mechanic meant to have you run around in circles a dozen times, Why have "1" Dungeon to make you look like a fool when the point of a dungeon is exploring and fun, not which one can make us look like a bigger fool.
Well, obviously, you can do it solo. So complain is not valid either aye? :P

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Re: Slime Temple - Speedy Levers

Post by Gods_Kill_People » Mon Oct 09, 2017 9:12 pm

The complaint is still valid, since the option was put in place to force parties, which it doesn't, or to be a puzzle, which its not, so it is outdated and asking for a change, maybe the levers finally broke and the door is jammed open?

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High Primate
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Re: Slime Temple - Speedy Levers

Post by High Primate » Mon Oct 09, 2017 9:16 pm

How about a new puzzle? :D
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Re: Slime Temple - Speedy Levers

Post by Gods_Kill_People » Mon Oct 09, 2017 9:20 pm

Sure, if it doesnt have to be done in 20 seconds or it starts over again.

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Ork
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Re: Slime Temple - Speedy Levers

Post by Ork » Mon Oct 09, 2017 9:40 pm

Man y'all are merciless. It's a puzzle - can't do the puzzle? Can't go on. It's not an annoyance if ya do it right.

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flower
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Re: Slime Temple - Speedy Levers

Post by flower » Tue Oct 10, 2017 2:05 am

Ork wrote:Man y'all are merciless. It's a puzzle - can't do the puzzle? Can't go on. It's not an annoyance if ya do it right.

As sir Ork says.

i got to rage so many times because of these levers! But in the end, i think they belong there.

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Cortex
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Re: Slime Temple - Speedy Levers

Post by Cortex » Tue Oct 10, 2017 2:44 am

Make the path longer between each lever, and then between the levers and the door.
:)

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High Primate
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Re: Slime Temple - Speedy Levers

Post by High Primate » Tue Oct 10, 2017 6:02 am

If you add a script that causes a bunch of pretty VFX to appear when the puzzle is solved, I guarantee I for one will not be complaining.
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Re: Slime Temple - Speedy Levers

Post by ActionReplay » Tue Oct 10, 2017 7:45 am

I guess I can change it up a bit. The dungeon is pretty old so its fine I guess to update it.

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Re: Slime Temple - Speedy Levers

Post by Gods_Kill_People » Tue Oct 10, 2017 7:46 am

ActionReplay wrote:I guess I can change it up a bit. The dungeon is pretty old so its fine I guess to update it.
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Re: Slime Temple - Speedy Levers

Post by Meliboeus » Tue Oct 10, 2017 8:28 am

ActionReplay wrote:I guess I can change it up a bit. The dungeon is pretty old so its fine I guess to update it.
Why do I get the feeling that the next time I go down there will be half a dozen Slime Trolls standing next to the levers to "assist" passing adventurers?

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Re: Slime Temple - Speedy Levers

Post by HinAttack » Wed Oct 11, 2017 9:45 am

If you are going to change it, AR, may I suggest the entry doors be one way? That way folks have to go through the entire dungeon to get out? *smiles* Of course you can always portal out.

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Re: Slime Temple - Speedy Levers

Post by JediMindTrix » Wed Oct 11, 2017 6:43 pm

HinAttack wrote:If you are going to change it, AR, may I suggest the entry doors be one way? That way folks have to go through the entire dungeon to get out? *smiles* Of course you can always portal out.
Not for a mid-level dungeon.

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