Cloak and Lager wrote: With the recent update Burning Shores and the Cloaker Spiral became insanely difficult without any noticeable change in gold and xp; making these dungeons effectively not worth the effort in my experience.
I agree that one or two easy epic areas would be nice.
Most epic areas do have that 'the server needs even more insanely difficult dungeons'-feel.
NauNatha wrote:A nuclear response to a few powerbuilds circle-grinding it.
Designing areas based on grinders or powerbuilds is a bad idea. You gonna need some 'easy' dungeons and of course people will do them more than the 'hard' ones. Thats what the new spawn system is for, to balance the population of these areas. Its not always necessary to 'make things hard' instead.
Other than that, I'm going to say:
Slithering tracker - (medium), everywhere.
stealth, sneak attack, immune to crits&KD, mestils, damage immunity, ...
Not enough xp for these. Placement is about alright, but they need to give more xp.
They would be good enemies for high-end dungeons, yet they are in mid-lvl dungeons and yield low xps. They have been consistently the most serious threat to my lvl 30 character lately.
Streets of Dis-
I would suggest getting rid of hostiles there altogether.
I don't know if the fogs are still the only hostile NPC there. Every time I been there it was just a boring pain to travel an area that has potential to give a party something to RP about.