PVP death timer
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PVP death timer
Yeah... .so I hope nobody is going to be upset with me IG, but I'm not waiting through a 20 minute PVP timer before I can resume play.
I will -never- accept that kind of timer. My time is more valuable than that.
I will log off and do something else. This is not conducive to continued RP.
I will -never- accept that kind of timer. My time is more valuable than that.
I will log off and do something else. This is not conducive to continued RP.
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Re: PVP death timer
The timer still ticks when you're offline. I believe it's a way for your character to take a 'long rest' to recover.
That said, I see it as an incentive to RP. In combat, your character is pretty useless when the timer is ticking. But you can still find an inn or make camp and sit around with your dearies and enjoy some peaceful RP with them.
That said, I see it as an incentive to RP. In combat, your character is pretty useless when the timer is ticking. But you can still find an inn or make camp and sit around with your dearies and enjoy some peaceful RP with them.
Re: PVP death timer
I think terminal_Templari is refering to the 20 minute timer before you're allowed to respawn, which I agree sucks because there's nothing to do in the death area.
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Re: PVP death timer
Having not been involved in PvP for over a year, I had no idea there's a timer of 20 minutes before you can respawn =oNitro wrote:I think terminal_Templari is refering to the 20 minute timer before you're allowed to respawn, which I agree sucks because there's nothing to do in the death area.
I suppose it's in place to discourage senseless PvP?
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Re: PVP death timer
More to discourage people dying, then running right back in again I believe.
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Re: PVP death timer
I've appreciated the timer. 20 minutes is enough time to cool off and gather my thouhts especially if the pvp was frustrating or i messed up or something.
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Re: PVP death timer
I approve of this timer, as well as the death penalties.
Death is supposed to be something terrible and horrible you want to avoid at all costs. People IG tend to forget that, so a little 'OOC' reminder serves very well.
Death is supposed to be something terrible and horrible you want to avoid at all costs. People IG tend to forget that, so a little 'OOC' reminder serves very well.
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Re: PVP death timer
Except in this case, it was mostly meaningless. I did it to fister a relationship with another character knowing full well we would lose.DM Always This Late wrote:I've appreciated the timer. 20 minutes is enough time to cool off and gather my thouhts especially if the pvp was frustrating or i messed up or something.
I was TRYING to deliver an item I'd crafted to another character when I got the call. So in this case it actually prevented or frustratingly delayed THAT interaction. (read: it hurt RP) I would have enjoyed limping away, to my meeting and then explaining how I got face smashed by goblins in support of Wharftown.
If you die and choose the light in PVP you're prevented by the rules from rejoining the fight or even interacting with the other party for 24 hours ANYHOW.
This is a bad rule, and it should feel bad Please revisit the logic that led to this decision.
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Re: PVP death timer
Sorry to say this but this is exactly the type of RP this rule is meant to hurt.
If your RP revolved around your character dying to get somewhere, it didn't give enough meaning to death.
Normally, you're not dying and limping away. You're dying and you're dead.
If your RP revolved around your character dying to get somewhere, it didn't give enough meaning to death.
Normally, you're not dying and limping away. You're dying and you're dead.
Ingenting förutom ett kallt hjärta som dunkar fortfarande.
Ingen rörelse.
Inga drömmar.
Inget ljus.
Ingen rörelse.
Inga drömmar.
Inget ljus.
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Re: PVP death timer
I like how it is. You can still RP, you're just very messed up. At least we don't lose thousands of XP anymore- that was not fun!
Characters: Xun'sali (ACTIVE), Tianae Tymeaneldth (Rolled), Sylali (Rolled), Magpie (Rolled), Ker'uanna Tymeaneldth (Rolled), Lepota Poklona (Rolled), Andariel Bloodletter (Shelved), Tahl'tril Cyredrretyn (Rolled), L'omithiel (Shelved).
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Re: PVP death timer
Not wanting to be rude but..there are a lot of other posts about PvP timer...why bring this back again?It won't be changed any time soon
My family were all knights,but none protected those who cannot fight for themselves.They all cared about their noble status more than anything else.I would be a true knight,i would train on the ways of the paladin -Arcavius Ryde
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Re: PVP death timer
Agreed - death sucks but losing thousands of XP just adds insult to the injury. A couple of minutes not being able to run around is really not all that bad in comparison to potential hours of lost XP. And you can always be raised to bypass the timer.Dr_Hazard89 wrote:I like how it is. You can still RP, you're just very messed up. At least we don't lose thousands of XP anymore- that was not fun!
This is a good rule, I think! Even though I don't have much time to play (only a couple hours/week) I have yet to mind dying in PvP and having to wait around a bit. Usually I'm stuck in limbo with a few others and we can chat anyhow.
Path_of_Play wrote:Fear, intimidation, anger - All these, the tyrant's tools.
Laughter, encouragement, play - not simply just for fools.
These tools reveal,
More is learned,
From another in an hour of play,
Than in a year of contention.
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Re: PVP death timer
Honestly I feel that 20 minutes is far too short. 1 RL day would be more appropriate. A dead person is dead. They should stay dead, at least for a while, if not revived by a cleric/scroll.
That said, too many people would love to abuse that if the timer was 1 RL day.
Maybe what we really need is the City of Judgment in the Fugue Plane to be accessible to those who fall in PvP so that they at least have something to do while they wait it out.
That said, too many people would love to abuse that if the timer was 1 RL day.
Maybe what we really need is the City of Judgment in the Fugue Plane to be accessible to those who fall in PvP so that they at least have something to do while they wait it out.
Re: PVP death timer
Isn't it a stacking penalty? I could have sworn you got a 20 minute timer when you died four times in a row, in PvP.
The initial penalty is quite small but gets exponentially larger. If you're referring to the stat penalty you take AFTER you revive, just switch it to the online penalty (as in, the duration is shorter but only if you're online for it). That stat penalty is significantly shorter.
The initial penalty is quite small but gets exponentially larger. If you're referring to the stat penalty you take AFTER you revive, just switch it to the online penalty (as in, the duration is shorter but only if you're online for it). That stat penalty is significantly shorter.
CosmicOrderV wrote: ↑Sat May 11, 2019 4:55 pmBe the change you want to see, and shape the server because of it. Players can absolutely help keep their fellow players accountable.
Re: PVP death timer
Yes, Mr Rieper, you are right. 20 minutes should be, unless i am wrong, after you died four times in pvp during last two days or so.
Re: PVP death timer
No.MissEvelyn wrote:Honestly I feel that 20 minutes is far too short. 1 RL day would be more appropriate. A dead person is dead. They should stay dead, at least for a while, if not revived by a cleric/scroll.
That said, too many people would love to abuse that if the timer was 1 RL day.
Maybe what we really need is the City of Judgment in the Fugue Plane to be accessible to those who fall in PvP so that they at least have something to do while they wait it out.
In meaningful PvP that makes sense. But it's also at the discretion of the players to do. A lot of PvP happens while just grinding/trying to get levels. "Hey, you died to a random Drow party while grinding. Enjoy not being able to play your character until this time tomorrow."
"You shall know the truth, and the truth shall make you free."
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Re: PVP death timer
No, the 20 minute wait is always there, from 1st PvP death and onwards. Repeated deaths just increase the time it takes for the resurrection weakness to fade.flower wrote:Yes, Mr Rieper, you are right. 20 minutes should be, unless i am wrong, after you died four times in pvp during last two days or so.
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Re: PVP death timer
While there have been floated suggestions that the City of Judgement or the Fugue Plane might be made more interactive, so that people would RP through death, I'm genuinely curious about what could actually be done there.Maybe what we really need is the City of Judgment in the Fugue Plane to be accessible to those who fall in PvP so that they at least have something to do while they wait it out.
Mini-games? Adventures beyond death? Ghostly tavern RP?
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Re: PVP death timer
I would dearly love to do more with the death area, but it can be hard to get across just how great my workload is. I was working several hours a day getting the upcoming minmir update ready when I had to switch to doing everything required for the wharf town plot, and after that I still have maybe 2 months of backlog with other projects.
Its hard to always see from the game side but arelith is extremely labour intensive, even with the great team we have. I love doing it of course but it really is a full time job. As those who work with me know I don't even have time to play.
so I will do this, for sure. It's just a question of when.
Its hard to always see from the game side but arelith is extremely labour intensive, even with the great team we have. I love doing it of course but it really is a full time job. As those who work with me know I don't even have time to play.
so I will do this, for sure. It's just a question of when.
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Re: PVP death timer
20 minutes with my first pvp death ever with this character.
Re: PVP death timer
you realize that you have had this post up for about 20 minutes, so go rp again
Yes I can sign
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Re: PVP death timer
That's not the point.Ebonstar wrote:you realize that you have had this post up for about 20 minutes, so go rp again
My rule of thumb for any rule would be 'Would this fly if I did it at my Pen&paper game?'
"Sorry bob, you got killed by jane's fireball....go stand in the corner for 20 minutes because nobody can res"
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Re: PVP death timer
^ Actually, this happens all the time. If your character gets below 0 during combat, and no one can save you right away, you might have to wait a few turns (or even the end of combat!). And when you're playing with a group of people, this can easily be 20 minutes.
I'd rather have time to go make a sandwich or get some cheetos and Mountain Dew, than lose X hours of XP.
I'd rather have time to go make a sandwich or get some cheetos and Mountain Dew, than lose X hours of XP.
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Re: PVP death timer
I completely agree. If you die in PnP, at low levels, you might have to skip out till a point a new character can be introduced, or taken to the nearest town for a raise, you'd often miss out on significantly more than twenty minutes.
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Re: PVP death timer
But in PnP you are still there, you get to still see the game, talk around the table.
In Arelith you are completely shut out.
In Arelith you are completely shut out.
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