Not particularly, but it does have much higher immunity %s than the main server, which accomplishes something similar.One Two Three Five wrote:Doesn't the FL server have some kind of weird immunity scaling on items to make it useful to use different weapons, or am I thinking of something entirely different?
Armour gives slashing resistance, the heavier the armour and the higher the quality of the material the more resistance (heavy armour on FL doesn't give AC - the base AC of medium and heavy armours is 3, not 4-8). Helmets give bludgeoning resistance, the higher the quality of material the more resistance. Shields give piercing resistance, again scaling with size and material (and again only giving 1AC regardless of the size of the shield).
So if you face someone with a tower shield and heavy armour but no helmet, you want to whack them with a mace. If they have a helmet but light armour and dual wielding, you probably want to put the mace away for a bow and arrows or dagger.
So yes, there is real value on FL to having different weapons ready.