Spell Component System Tweaks

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Tourmaline
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Joined: Sat Mar 04, 2017 7:51 am

Re: Spell Component System Tweaks

Post by Tourmaline » Fri May 19, 2017 9:32 pm

Might be cool to be able to disenchant magic items you find in the basin? Like get a couple of components for a +1 weapon or ring with an ability +1, get more for an artifact.

Regardless I wish something would be done to enable more liberal use of magic for wizards and sorcerers. Limiting spamming 9th level spells is a good idea but the current forced grind seems like a relic of a time when there were tons of new low level players willing to craft components. Whether it's reducing cost for specialists and focusers and/or making components a thing you can buy from vendors for a whole lot more than they're worth.. I don't know.
Last edited by Tourmaline on Sun May 21, 2017 7:04 pm, edited 1 time in total.

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Manabi
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Joined: Mon Sep 08, 2014 10:04 am

Re: Spell Component System Tweaks

Post by Manabi » Sat May 20, 2017 1:39 am

theCountofMonteCristo wrote:What if more things counted as spell components? (with varying values)

Dragons Blood (could be like 1-2 charges for how common it is)
Beholders Eye (10 charges?)
other similar things?
Seems like a cool idea to me. It would make scribing certain spells very very strange, though.
Owlbears are the only thing keeping Arelith from the D&D experience.

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HindianaJones
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Re: Spell Component System Tweaks

Post by HindianaJones » Sat May 20, 2017 2:30 am

Diamond Dust, Bit of String (cotton), etc. Look through PnP spells for actual components, then give them all a possible value?

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