I'm in agreement with this, but I feel like the emotional, knee-jerk reaction usually causes quite an OOC smell to arise from it. My thoughts are basically this: One chancellor or three councilors, I haven't really seen a huge difference in how it's handled IC and OOC. I prefer the one chancellor system myself for the Pros and Cons HD outlined, it's just preference.Mithreas wrote: When I read posts along the lines of "character X ruined the RP that fifteen people had worked on by taking away our building" my immediate reaction is that the post is very short-sighted. Through something bad happening to the group, they have an event to react to, something that will generate more (and more focused) RP. Enemies are a -good- thing, and RP is often -improved- by a material setback.
The argument between one or three seems to be more of a matter of preference, with the various Pros and Cons cited in some fashion. Doesn't really seem to be going anywhere imho.
I'd say handle IC things IC, and "Be Nice" does not necessarily extend to IC interactions (otherwise evil would be a very grey area). More importantly is how situations are framed OOC and the perspective one chooses to take, and how one chooses to deal with the information and situation.
I don't know where the grievances lie exactly. Is this thread really pertaining to a fault of the system, or is it a problem pertaining to fairness? In this context, I mean fairness to be the expected outcome for a time or effort expenditure. If someone is brushed aside IC and exiled, it's not "fair". If another group shows up and gets elected rather than the expected party who is there all the time it's "not fair."
What is important to understand is: It's not fair, and sometimes one must be careful in how they evaluate their expectations of the game. Try not to expect too much, it usually bites you in the end and leads to burn-out, and you'd be amazed, as Mithreas is implying, what sort of RP can come out of a seemingly unsalveagable situation. When the game shatters your expectations, it doesn't mean that Bad Roleplay took place, or that the other side is being Disrespectful of the RP that's going on. That's... the game, isn't it? How adventurers choose to deal with various situations, that how is the Roleplay aspect of the server? If everything went according to one's preconceived notions of fairness and expectation, it wouldn't be a dynamic game. It would be predictable, and predictable is boring. I daresay that the bad RP happens when a player decides exactly what's going to happen early on and then does everything in their power IC and OOC to force an inorganic outcome, or takes to non-IC platforms to settle IC disputes.
I say this because it seems like there is an ulterior discussion happening between the lines concerning some players not being as active as they should, and other suggestions dropping in here and there pertaining to players and what they ought to or not to do. I'm not current with the RP and the legitimacy of any veiled accusations, but I feel like this discussion is more than just about the merits of the system. The warnings Lorkas and others have provided imply that others are picking up on these veiled suggestions as well.
Now, with that said, is the issue really with how many people are elected into power, or with one's notion of fairness and expectation? I know there are players who work hard at seeing their RP shape up a certain way, running a settlement, running a faction, owning a shop, or whatever else. They have a set of goals in their mind and it turns into a Pass or Fail evaluation. Did I get elected? Did my faction get into power? No. Well, there's always the next election. This manner of thinking is not how great factions and leaders operate, I'm sorry to say. If you make your RP and enjoyment of the server contingent on IG assets, you're hampering your RP and relegating your enjoyment to chance, and dynamics that are often beyond your control. I think this has lead to a big rise in OOC collusion to try to influence these dynamics, beyond what is IC. The root perspective of winning and losing conditions is flawed. There should not be a prerequisite like this for your enjoyment of the game, and this is what GrumpyCat was talking about: framing one's expectations towards How do I have fun, rather than How do I win?
For those players using communication platforms (Discord/forums/skype/whatever) as a trivial communication platform with friends for the sake of fun, cooperative discussion, or respectful and objective arguments, I shower you with praise. For those who are using these platforms to leverage others through shaming, cliquing and generally turning to tribalism, please take my words to heart, for what good it may do.
The whole thread:
1. Respect goes both ways. Don't ask for it if you aren't willing to give it.
2. Suggestion bin works wonders if you just want to suggest something without going into an argument.
3. Expect differing opinions if you open it up as a general discussion.
4. Don't assume, and don't expect.
6. If you're not clear on how the system is suppose to work, or if you think there is a problem, ask plainly without strings.
7. Civil communication goes a lot further than with veiled insults/attacks. I mean that for the OP as well as those responding. The best way to alienate people who might have listened to you is to confuse the matter at hand with ulterior motivation, angst, and anger. Scholar Midnight already posted an announcement on this. Some people have forgotten basic etiquette, I suppose it's time for that monthly reminder.
8. Handle IC issues IC, if you have an OOC issue with a player(s), you should probably speak with a DM rather than taking it to an open communication platform. Or better yet, try to resolve it peacefully with said player(s). Most people are respectful and have enough intelligence to find mutual enjoyment. For those that simply don't care, they have that prerogative if they wish. As long as they're not breaking the rules, people are allowed to disagree and have differing opinions (or choose to have no involvement). If you go above and around the DMs, most often the DMs can't help you if you bite off more than you can chew, and it's just an exercise in frustration.
9. Those who play stupid games win stupid prizes. If you want to give someone a stupid prize, you have now joined the stupid game. The best way to not win stupid prizes in turn is to not get involved with stupid games to begin with.
If this discussion is suppose to be about whether the system itself has merit or not, I invite you to read up to HD's argument summary of the pros and cons of the system. There's no perfect system. The existing systems are designed to be tools, limited tools at that, to facilitate roleplay. Roleplay does not start and stop with an exile, nor does it start and stop whether someone was elected in or not.
With all this said, I personally would like to see more robustness with the system itself. Voting is nice, but I would definitely like to see more types of government, especially in the UD, and/or more collaboration with the DMs concerning matters like coup d'etats and oligarchical takeovers of militant factions. (n.b. I say with DMs to prevent powerbuilds/wanton PvP sweeping aside other forms of gov't and add some credibility to the takeover). Assassination is one small step towards achieving greater dynamism, even if assassins suck.
The other side of what I want to see is being able to actually do more when someone is in power. I think there were talks about this a long time ago but it never really made it in. Focusing more on military, trade, or culture, for instance. Allowing leaders to pay gold or resources towards certain boons. Boons that a government could buy, for instance better trade relations with Amn for a couple game years which brings in more merchants selling exotic wares (and possibly also Amnian pirate occassional spawns on the coast, or Amnian vessels with the ship system). Things like that. Would probably be a lot of work though... at the very least, maybe offering a resource/gold exchange for such a thing orchestrated by a DM. Just my two cents.