DEATH PENALTY THEORETICAL

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Individual Thought Patterns
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DEATH PENALTY THEORETICAL

Post by Individual Thought Patterns » Sat Apr 22, 2017 11:29 pm

Just a theory, and i'm curious about people's opinions.

What if you gained +1 on the PVP number thing every time you killed a PC?
So if you've killed like 12 PCs and haven't been killed by PVP during this KILLING SPREE, you get 12 multiplied by whatever the formula was?

Discuss.

i.e supervillain who slaughtered all ya boiz, a hero emerges and defeats the evil, hes dead for like a week irl (month in game)

(and then the spooky return)

DarkDreamer
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Re: DEATH PENALTY THEORETICAL

Post by DarkDreamer » Sat Apr 22, 2017 11:34 pm

Sorry this sounds like the same reason that my Lieutenant of the guard cannot lock your evil murderer in a jail for a week RL time, cause it punishes the player OOCly.

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gilescorey
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Re: DEATH PENALTY THEORETICAL

Post by gilescorey » Sat Apr 22, 2017 11:49 pm

I don't think any sort of "penalty" ought be given for a mechanical resolution to conflict roleplay, whether it be the killer or the fatality.

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Re: DEATH PENALTY THEORETICAL

Post by METAL BAWKSES » Sun Apr 23, 2017 12:01 am

How does it make sense that the defeated heroes would come back any faster than a vanquished villain? I really feel like death in PVP isn't something that /can/ or /should/ be solved mechanically. The current death penalty direction is better with the adjustment from yesterday but I still don't really understand the purpose when it won't probably have any intended effects(if any real change at all.)
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Nitro
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Re: DEATH PENALTY THEORETICAL

Post by Nitro » Sun Apr 23, 2017 12:01 am

If the administration is set on having some sort of penalty, I for one would much rather see it on the head of the killer rather than the killed like the OP's idea.

Not that I particularly want to see the penalty at all.

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Sabines
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Re: DEATH PENALTY THEORETICAL

Post by Sabines » Sun Apr 23, 2017 12:47 am

Nitro wrote:If the administration is set on having some sort of penalty, I for one would much rather see it on the head of the killer rather than the killed like the OP's idea.

Not that I particularly want to see the penalty at all.
Agreed on both counts. A penalty is demanding that roleplay & PvP be considered distinct, when we should be doing everything we can to more smoothly sub-categorise PvP as just another face of roleplay. You have many that think PvP is barbaric, lesser than, a "last resort" -- and that needs to change.
"Yeah, she was in great pain! Then we cut off her head, and drove a stake through her heart, and burned it, and then she found peace."

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Re: DEATH PENALTY THEORETICAL

Post by Tyris » Sun Apr 23, 2017 11:43 am

Nitro wrote:If the administration is set on having some sort of penalty, I for one would much rather see it on the head of the killer rather than the killed like the OP's idea.

Not that I particularly want to see the penalty at all.
Yep, that sums it up in a heart beat, and will stop it.

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Re: DEATH PENALTY THEORETICAL

Post by Barradoor » Sun Apr 23, 2017 11:46 am

Mithreas wrote:get good
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Barradoor wrote:
!!HIGH LEVEL MECHANICS BELOW!!

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Diilicious
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Re: DEATH PENALTY THEORETICAL

Post by Diilicious » Sun Apr 23, 2017 12:15 pm

This.. seems interesting..
Name: Shanna Waynolt nee Tahir
Age: 45
Height: 5'0"
Weight: 106lb
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Body shape archetype: Example

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Cortex
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Re: DEATH PENALTY THEORETICAL

Post by Cortex » Sun Apr 23, 2017 3:27 pm

i want kill streaks to give bonuses and less death penalties

5 kills - one use of scry
15 kills - char has permanent resurrection life line, one use
25 kills - hellball, one use
:)

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Re: DEATH PENALTY THEORETICAL

Post by Meliboeus » Sun Apr 23, 2017 3:57 pm

Cortex wrote:i want kill streaks to give bonuses and less death penalties

5 kills - one use of scry
15 kills - char has permanent resurrection life line, one use
25 kills - hellball, one use
With the announcer from Halo 3 calling out "Overkill" when a party is wiped out by a single PC?

On a serious note I do not understand the theory behind differentiating PVP and PVE deaths. We need a clear message on what behaviour is being encouraged and what discouraged or I fear PVP will become taboo.

Cerk Evermoore
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Re: DEATH PENALTY THEORETICAL

Post by Cerk Evermoore » Sun Apr 23, 2017 4:13 pm

Apply pvp debuffs to pve deaths. Equality achieved.

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Miaou
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Re: DEATH PENALTY THEORETICAL

Post by Miaou » Sun Apr 23, 2017 4:16 pm

Cortex wrote:i want kill streaks to give bonuses and less death penalties

5 kills - one use of scry
15 kills - char has permanent resurrection life line, one use
25 kills - hellball, one use
Let me no scope those kills, It's my Duty.

Individual Thought Patterns
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Re: DEATH PENALTY THEORETICAL

Post by Individual Thought Patterns » Sun Apr 23, 2017 10:09 pm

Cortex wrote:i want kill streaks to give bonuses and less death penalties

5 kills - one use of scry
15 kills - char has permanent resurrection life line, one use
25 kills - hellball, one use
PCs getting annoyed at eachother and hostile when there are killsteals.

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