Discussion - Enchanting Alternative: Crafting

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The Kriv
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Discussion - Enchanting Alternative: Crafting

Post by The Kriv » Tue Mar 28, 2017 4:01 pm

I was going to put this in the Suggestions thread.. but I think it needs refinement.

Comments suggestions or tips? Please add them. Maybe this can be worked into something that the Dev's might actually implement.

--- here's my suggestion ---

With the new Enchanting Rules, eliminating PC's from crafting their own entry/mid-level gear, and even with the new procedural loot system, I'd like to propose an alternative to kitting yourself out by a method that mostly already exists... and especially with item-level restrictions removed, it will give reason for people to craft some of that low-end gear with nice stats that rarely if ever gets used... without lining the pockets of those GSF-Enchanters!!! :)

Crafting. -being able to take existing recipes in crafting menu's and combine them with other equivalent items of the same type or category. This would exist for Tailors and Smiths.

I will use Tailoring as an example

With enough skill in Tailoring, a Master Tailor could take items they are ALREADY able to craft and combine/modify them with other items of similar category or power. For example:

Enchanted flexible leather suit - DC35 to craft
creates Armor Bonus: +3 Leather Armor with following "Special Properties":

Improved Saving Throw: Reflex +1
Skill Bonus: Hide +5
Skill Bonus: Move Silently +5
Skill Bonus: Tumble +5

Leather Armor = Light Armor.

A Master Tailor should be able to take this recipe, and combine it with any other "LIGHT ARMOR" category item of the same power (in this case, +3) to offer similar property items for:

* Padded Armor +3
* Hide Armor +3
* Studded Leather Armor +3
(fyi.. there no "plain" Cloth +3 armor ??????)

Why? because these items are -also- light armors.


A Master Tailor should also be able to scale-up a recipe that exists with a +1 enchant, to a +2 or +3, provided it is within the same armor type. For example:

Warded Leather Suit (Padded Armor) - DC27 to craft. Offers the following special properties:
Armor Bonus: +1 (AC Armor Modifier)
Improved Saving Throws: Will +1
Spell Resistance: 14

A Master Tailor should also be able to scale-up THIS recipe to a +2 or a +3, provided they USE a +2 or +3 of the same armory type - in this case, Padded Armor.. which would result in:

Armor Bonus: +2/+3 (AC Armor Modifier)
Improved Saving Throws: Will +1
Spell Resistance: 14

or use Hide Armor +2/+3... or Studded Leather armor +2/+3 etc...


This already exists in game if you look at the silk shirt progression:
Silk Shirt - AC +1, Move Silently+3/Perform +2/Tumble +3
Fine Silk Shirt - AC +2, Dex +1, Move Silently+3/Perform +2/Tumble +3
Enchanted Fine Silk Shirt - AC +3, Dex +2, Move Silently+3/Perform +2/Tumble +3

Or with the Fine Enchanted Elven Boots:

Elven boots of hearing = Listen +5
Elven boots of silence = Move Silently +5
Elven boots of stealth = Hide +5
Fine elven boots = Dex +2, Listen +5, Move Silently +5, Hide +5

This is an existing natural crafting progression already.

Comments Suggestions?
-Unit of beauty required to launch one ship = 1 milihelen

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