Elives can walk!!!!!!!!!!!!!!!!!!
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Elives can walk!!!!!!!!!!!!!!!!!!
Thank you for this new update of walk controls
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Re: Elives can walk!!!!!!!!!!!!!!!!!!
The king is back, baby.
Re: Elives can walk!!!!!!!!!!!!!!!!!!
It's very happy about this.
Irongron wrote: [...] the super-secret Arelith development roadmap is a post apocalyptic wasteland populated with competing tribes of hand-bombard wielding techno-giants, and strewn with the bones of long dead elves.
So we're very much on track.
Re: Elives can walk!!!!!!!!!!!!!!!!!!
This is a great update
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Re: Elives can walk!!!!!!!!!!!!!!!!!!
My kensai.
My monk kensai.
It has achieved mastery of time and space. Walked so fast that he actually realized he doesn't have to anymore. It goes full circle.
Well, tomorrow anyway.
My monk kensai.
It has achieved mastery of time and space. Walked so fast that he actually realized he doesn't have to anymore. It goes full circle.
Well, tomorrow anyway.
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Re: Elives can walk!!!!!!!!!!!!!!!!!!
No problem, I'm glad you like it!
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Re: Elives can walk!!!!!!!!!!!!!!!!!!
Mmm. After using it for a bit, I've reached the conclusion that it needs a tweak.
Explictly: I'd like a variant that turns Detection into "walk speed" mode, and leaves stealth as normal.
The modes right now are alwayswalk - true to the name - and nature walk, which means "walk when you activate stealth/detection". It's kinda binary and doesn't offer a comfortable in-between ground without macroing the options and constantly toggling them whenever you want to move freely.
Explictly: I'd like a variant that turns Detection into "walk speed" mode, and leaves stealth as normal.
The modes right now are alwayswalk - true to the name - and nature walk, which means "walk when you activate stealth/detection". It's kinda binary and doesn't offer a comfortable in-between ground without macroing the options and constantly toggling them whenever you want to move freely.
Misc Changes, with the Feats and Skills sublinks.
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Take a look before asking your questions!
Available races
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Re: Elives can walk!!!!!!!!!!!!!!!!!!
No, naturalwalk means "walk at a normal pace even if hasted/monkspeed/etc and run at a full pace". You can stack them both if you want.
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Re: Elives can walk!!!!!!!!!!!!!!!!!!
Yeeeeees. I'm just noting how it affects my character.
I'd still like the above-described variant. Since I play a stealther I tend to spend most of my time skulking around, and moving only slowly when I activate Detection would be bliss for RP without having to fiddle and constantly toggle on/off the commands.
I'd still like the above-described variant. Since I play a stealther I tend to spend most of my time skulking around, and moving only slowly when I activate Detection would be bliss for RP without having to fiddle and constantly toggle on/off the commands.
Misc Changes, with the Feats and Skills sublinks.
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Re: Elives can walk!!!!!!!!!!!!!!!!!!
So what you want is -naturalwalk auto, where it turns it off when you enter stealth, and turns it on when you exit stealth?Iceborn wrote:Yeeeeees. I'm just noting how it affects my character.
I'd still like the above-described variant. Since I play a stealther I tend to spend most of my time skulking around, and moving only slowly when I activate Detection would be bliss for RP without having to fiddle and constantly toggle on/off the commands.
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Re: Elives can walk!!!!!!!!!!!!!!!!!!
More or less the other way around:
Normal speed (50% of total) in Stealth mode, and normal walk (non-hasted, monkspeed, etc) when you activate Detection.
So, Naturewalk activates only in Detection, basically.
Normal speed (50% of total) in Stealth mode, and normal walk (non-hasted, monkspeed, etc) when you activate Detection.
So, Naturewalk activates only in Detection, basically.
Misc Changes, with the Feats and Skills sublinks.
Available races
Spell Changes
Class Mechanics
Command Guide
Take a look before asking your questions!
Available races
Spell Changes
Class Mechanics
Command Guide
Take a look before asking your questions!
Re: Elives can walk!!!!!!!!!!!!!!!!!!
Having it turn off when entering stealth mode would actually be really nice.
That said: it's amazing and I love it! I can finally walk slowly, Which lately was becoming more and more important for my character.
That said: it's amazing and I love it! I can finally walk slowly, Which lately was becoming more and more important for my character.
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Re: Elives can walk!!!!!!!!!!!!!!!!!!
Finally, knife-ears learning to be more like their human superiors.
Joking aside, this is a super neat small addition for elven players. Kudos to the coder. I love these kind of small touches.
Joking aside, this is a super neat small addition for elven players. Kudos to the coder. I love these kind of small touches.
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Re: Elives can walk!!!!!!!!!!!!!!!!!!
I just realized what I wrote and that was silly.
Yeah, Scholar. Exactly what you said.
Yeah, Scholar. Exactly what you said.
Misc Changes, with the Feats and Skills sublinks.
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Take a look before asking your questions!
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Re: Elives can walk!!!!!!!!!!!!!!!!!!
I like watching Iceborn go on journeys...to catch up with Iceborn.
Seriosuly though, elves walking...enchanting not costing xp? This has got to be like the fifth sign of the Apocalypse or something? And I mean that in a rainbow-raining-skittles, good-sort-of-apocalypse feeling.
Seriosuly though, elves walking...enchanting not costing xp? This has got to be like the fifth sign of the Apocalypse or something? And I mean that in a rainbow-raining-skittles, good-sort-of-apocalypse feeling.
The GrumpyCat wrote:I CLICK THE HOSTIBLE BUTTON NOW U ARE DED!
Irongron wrote:The slaughter, i am afraid, will not abate.