Mouthy Expert wrote:Roland Asen stumbles across a fantastic piece of loot, reads the description, and just starts screaming at the top of his lungs.
now that I would pay to see
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Mouthy Expert wrote:Roland Asen stumbles across a fantastic piece of loot, reads the description, and just starts screaming at the top of his lungs.
Because if it was spell components, ingots, or whatever other item, then the price of scrolls just go up to compensate. And it becomes trading gold for more gold. With an exp cost, there will always be a price to pay for it.Hatsune Miku wrote:I will never, ever understand why creating a scroll, wand or failing an enchantment negatively impacts on a character's tangible experience in their profession. Well, "It needs a risk". Then why not change it to actually gain experience but cost significantly more gold? Why not spell components, the life blood of every caster? Why not catalysts or certain ingots, with its intricate connections with other professions?
Clerics are just socially acceptable warlocks.The devil does not need any more advocates
Clerics are just socially acceptable warlocks.The devil does not need any more advocates
It simply wasn't possible to approach the economy of Arelith without looking closely at loot and enchanting. I've been wishing a 'runic' approach for some time, and Midnight's update is an excellent starting off point. We're seeing loot and enchantment beginning to compliment each other, and I hope in time we'll see crafting brought into the fold too.Griefmaker wrote:I think all the changes done to enchanting recently have been absolutely brilliant.
While I would love a more detailed system with rare components and the like, that would take a pile of work. But all that has been done has been a great and necessary change.
While it does fit for dwarves/elves to be good at it (Due to dwarven runecrafting and elven magical traditions), surely humans should also be predominant in runic items? There's a plethora of human magocracies who rival or surpass the elves and dwarves, and two extinct civilizations of humans who were indisputably the best mages in FR history.Irongron wrote:Having Dwarven and Elven runes being the predominant form I also find very fitting to FR Lore, and the nature of the two races, and I think both Brogendenstein and Myon would benefit from this greater level of interaction with the server as a whole.
UilliamNebel wrote: ↑Wed Feb 12, 2020 10:24 pmYou're right. Participating in the forums was a mistake. Won't do this again.
Anime Sword Fighter wrote: I have seen far too many miniskirt anime slave girls.
This would be really cool too.Morderon wrote:I'm holding our for language-based runics! Draconic/abyssal/celestial/infernal/sylvan(animal) anyone that knows the necessary language and has enchantment foci can enchant according to their level.
UilliamNebel wrote: ↑Wed Feb 12, 2020 10:24 pmYou're right. Participating in the forums was a mistake. Won't do this again.
Anime Sword Fighter wrote: I have seen far too many miniskirt anime slave girls.
how else is he getting cash these daysCortex wrote:thatd be assuming roland goes adventuringMouthy Expert wrote:Roland Asen stumbles across a fantastic piece of loot, reads the description, and just starts screaming at the top of his lungs.
House Freth: Reference Information
House Claddath: Reference Information
"What's a heretic?": a guide to religious schism terminology
Irongron wrote:4. No full screen images of the NWN gnome model (might frighten the children)
brutal sexy elven fun timesKuma wrote:how else is he getting cash these days
Ambassador system?Morderon wrote:If it wasn't for the ambassador system making learning racial languages a bit to easy. I would favor just knowing elven(xanalress substitutes)/dwarven as enough. I would weight draconic and the planar tongues more heavily given their class based and not often used in communications; and elven at least is very common.
I don't see this impacting settlements all to much.. maybe Brogendenstein but that's only because dwarven enchanters are rare and often found inside the settlement. Elven enchanters are all over (as long as your not murdering them ); especially once you start counting half-elves (which should likely be included).