Arelith - Hak Server

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Shadofury
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Re: Arelith - Hak Server

Post by Shadofury » Tue Mar 28, 2017 12:00 am

removed to end the anger
Last edited by Shadofury on Tue Mar 28, 2017 3:31 pm, edited 1 time in total.

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Hunter548
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Re: Arelith - Hak Server

Post by Hunter548 » Tue Mar 28, 2017 12:14 am

Shadofury wrote:2e numbers
You understand that, in the system you're suggesting, it'd take around 150% of the experience to get to level 10 as it currently does to get to level 30. You get that, right?

Let's assume that it takes the average player 4 months to get to level 30. There's some people who do it in a month or two, and some people who take around a year, but let's settle on that number for the sake of the argument. Under the system you're proposing, it'd take the average player a little under fifteen years to get to level 30.

Do you see why that might be a little silly?
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Shadofury
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Re: Arelith - Hak Server

Post by Shadofury » Tue Mar 28, 2017 12:21 am

removed
Last edited by Shadofury on Tue Mar 28, 2017 3:32 pm, edited 1 time in total.

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Cortex
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Re: Arelith - Hak Server

Post by Cortex » Tue Mar 28, 2017 12:23 am

Why is people reaching max level such a problem for you?
:)

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Hunter548
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Re: Arelith - Hak Server

Post by Hunter548 » Tue Mar 28, 2017 12:24 am

Shadofury wrote:im not saying use these exact numbers. its a thought. There are people who level faster and slower.

but what your not seeing is it will give more leeway because people are not level 30 in 4 months

Ive seen time and time again its much harder to balance things when your having to deal with max levels, this would stretch it out some
I'm gonna be honest, I see absolutely zero story benefit to requiring everyone to kill an exponentially larger amount of orks.
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METAL BAWKSES
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Re: Arelith - Hak Server

Post by METAL BAWKSES » Tue Mar 28, 2017 12:41 am

Hunter548 wrote:
Shadofury wrote:im not saying use these exact numbers. its a thought. There are people who level faster and slower.

but what your not seeing is it will give more leeway because people are not level 30 in 4 months

Ive seen time and time again its much harder to balance things when your having to deal with max levels, this would stretch it out some
I'm gonna be honest, I see absolutely zero story benefit to requiring everyone to kill an exponentially larger amount of orks.
Didn't you know, dummy? Killing orcs builds character.
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Cortex
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Re: Arelith - Hak Server

Post by Cortex » Tue Mar 28, 2017 12:47 am

Lodi Orvathar was the best character of all time in that case.
:)

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One Two Three Five
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Re: Arelith - Hak Server

Post by One Two Three Five » Tue Mar 28, 2017 12:48 am

A server died recently from putting in draconian leveling rules, just saying.
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gilescorey
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Re: Arelith - Hak Server

Post by gilescorey » Tue Mar 28, 2017 12:57 am

Cortex wrote:Lodi Orvathar was the best character of all time in that case.
:thinking:

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Peppermint
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Re: Arelith - Hak Server

Post by Peppermint » Tue Mar 28, 2017 1:03 am

No one's changing the leveling rules. That would be silly.

Freyason
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Re: Arelith - Hak Server

Post by Freyason » Tue Mar 28, 2017 1:19 am

Negative XP server, everyone starts at 30 and goes backwards to 1

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Maladus
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Re: Arelith - Hak Server

Post by Maladus » Tue Mar 28, 2017 4:07 am

We're getting a little off track here with this discussion of leveling, but it really makes no difference what the actual XP required to level is because on that server you could also get 200+ XP per kill (on the low end) so when you dial that back down to Arelith numbers it's relative. Granted, on that server you weren't really meant to solo anything except for the most basic starter quests, and you would go to the aforementioned DM events to get big chunks of XP (20k or more in one go).

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High Primate
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Re: Arelith - Hak Server

Post by High Primate » Tue Mar 28, 2017 7:13 am

Oh, it was just explained to me that hax can be added with a simple .exe file. Let's do it. I'm all for the hax.
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Flameborn
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Re: Arelith - Hak Server

Post by Flameborn » Tue Mar 28, 2017 7:58 am

I am also 100% for hax. They'll add thousands of new options for just visual upgrades.
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Iceborn
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Re: Arelith - Hak Server

Post by Iceborn » Tue Mar 28, 2017 9:23 am

In a short list of things that I'm drooling for:

Everything Will Be Tweaked (every command can be handled in a more smooth way, descriptions added, feats, paths turned into actual classes, etc).
Dynamic Monster Models.
Tilesets Layouts.
Combat Animations.
Visual Effects.
Models! Actual myconoids and not slimes with legs!
Misc Changes, with the Feats and Skills sublinks.
Available races
Spell Changes
Class Mechanics
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Amineh123
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Re: Arelith - Hak Server

Post by Amineh123 » Tue Mar 28, 2017 1:02 pm

What about a lot of new RP animations? New idle stances for the matter, or walking style?

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Iceborn
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Re: Arelith - Hak Server

Post by Iceborn » Tue Mar 28, 2017 2:18 pm

Mmm. Stealth animations. Different styles of skulking...
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Lorkas
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Re: Arelith - Hak Server

Post by Lorkas » Tue Mar 28, 2017 2:20 pm

Can't people add new animations client-side already? I'm almost certain that I trialled modified combat animations as an override at one point before getting rid of them.

Amineh123
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Re: Arelith - Hak Server

Post by Amineh123 » Tue Mar 28, 2017 2:36 pm

Yeah, but isn't it like only you're seeing those animations, and others aren't?

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Lorkas
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Re: Arelith - Hak Server

Post by Lorkas » Tue Mar 28, 2017 2:56 pm

Yes, but others will see default animations rather than nothing. It isn't like tile sets, where something is being created that is wholly non-existent in the base game.

Unless, I suppose, there are multiple options for fighting styles for every weapon, and you get to pick which animations you use (that is, not all longsword users fight the same).

If that's what people are talking about wrt animations, disregard my previous post and sign me up because that sounds rad.

yellowcateyes
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Re: Arelith - Hak Server

Post by yellowcateyes » Tue Mar 28, 2017 3:00 pm

The combat animations comes in a hak form that's meant to tie in with the vanilla crafting menu, letting you choose your animation style. When used on a multiplayer server, it means other people see your character using the style you chose.

It's certainly one of those things I wouldn't mind seeing supported.
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Iceborn
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Re: Arelith - Hak Server

Post by Iceborn » Tue Mar 28, 2017 3:20 pm

That's definitely what I'm talking about.
Have you seen the fancy style the river slavers have, holding one sword behind, dragging it low?
It looks way better on a character.
Monks that actually have multiple styles! MONKS THAT DON'T JUST PUNCH/KICK!
The possibilities. IMAGINE THE POSSIBILITIES.
Misc Changes, with the Feats and Skills sublinks.
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Mr_Rieper
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Re: Arelith - Hak Server

Post by Mr_Rieper » Tue Mar 28, 2017 3:28 pm

Things I'd love to see on a hak server:

More emotive animations for things, like standing with your arms crossed, lounging in a seat, dancing or playing music. Hell, even updated walk and run animations would be possible (and amazing!).
Visual effects for people who are drunk or high.
New weapon types, like the Heavy Pick, as well as weapon balance changes that can be reflected on their examine tabs.
ACTUAL INSTRUMENTS THAT CAN BE HELD.
More RP items that can be held like weapons, like books, tankards of ale or food articles.
Customised tilesets that have been modified for particular areas (The rigid vanilla tilesets irritate me to no end)
Actual mage RP where they theoretically able to experiment with spell creation.

-Advanced-

The ability to play different musical notes (even through a dialogue menu) then store them in a sequencer. Bards are then able to playback the musical sequence, and therefore create and play their own music ingame.
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Shadofury
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Re: Arelith - Hak Server

Post by Shadofury » Tue Mar 28, 2017 3:34 pm

there are some where bards can change the music of the area,that I have seen

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High Primate
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Re: Arelith - Hak Server

Post by High Primate » Tue Mar 28, 2017 9:05 pm

Thing I'd like to see: gonnes that don't look like a garbage bag with a crossbow sticking out of it.
Some builds I've worked on (not recommended):
Charisma Battlecleric
"E-Dodge Brycer"

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