Small(er) Quality of Life Changes: FL Edition

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Dalenger
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Re: Small(er) Quality of Life Changes: FL Edition

Post by Dalenger » Thu Jan 12, 2017 2:15 am

Think we can get the parry update brought over? :D
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Mithreas
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Re: Small(er) Quality of Life Changes: FL Edition

Post by Mithreas » Thu Jan 12, 2017 3:19 am

Sure, once I've got it working :)
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Re: Small(er) Quality of Life Changes: FL Edition

Post by Seyormi » Thu Jan 12, 2017 10:20 am

Parry allready works pretty nicely, provided you max out your gear.

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Mithreas
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Re: Small(er) Quality of Life Changes: FL Edition

Post by Mithreas » Thu Jan 12, 2017 12:33 pm

It does. But it's actually simpler to keep things the same as the main server and not change it for FL, so I'll only change it there if it becomes clear it's creating an issue.
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Re: Small(er) Quality of Life Changes: FL Edition

Post by Seyormi » Thu Jan 12, 2017 2:42 pm

As someone who relies on parry as a boss killer, i won't complain about any improvements!

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Re: Small(er) Quality of Life Changes: FL Edition

Post by Seyormi » Fri Jan 13, 2017 2:40 pm

One thing i've always wanted was to use a monk who liked clubs...any chance we can do with the rest of the monk weapons (dagger, handaxe and club) what was done with the quarterstaff, or perhaps make the dagger and handaxe apply flurry of blows?

Cheers.

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Kreydis
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Re: Small(er) Quality of Life Changes: FL Edition

Post by Kreydis » Fri Jan 13, 2017 6:26 pm

Hand axes with flurry of blows. Oh boy, that would melt some people.
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Re: Small(er) Quality of Life Changes: FL Edition

Post by Seyormi » Fri Jan 13, 2017 9:18 pm

to be honest, i'd prefer that flurry of blows only apply to fists on this server...but i'd also like a little more variety in monks then kama monks.

Having said that, i'm not sure i've seen a single kama monk since the quarterstaff got the awesome treatment. Guess i always found it weird that they couldn't use daggers intead, or whatever.

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Re: Small(er) Quality of Life Changes: FL Edition

Post by miesny_jez » Sun Jan 15, 2017 12:16 am

Can You please modify "Player Tool 1" so it works exactly as on Regulith - AKA doesn't use an action in the action que

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Re: Small(er) Quality of Life Changes: FL Edition

Post by Mithreas » Sun Jan 15, 2017 5:07 am

Haven't figured out how to yet - the 2da is set to not require an action. I'll need to check with whoever did it for the main server.
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Re: Small(er) Quality of Life Changes: FL Edition

Post by LeatherLeaf » Thu Jan 19, 2017 10:38 pm

Is there any talk of finishing the maritime destinations? Ruined Fortress can be discovered but when selected to go across nothing happens. Even adding unique ones for FL being as its still quite frontier-ish :)

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Re: Small(er) Quality of Life Changes: FL Edition

Post by miesny_jez » Fri Jan 20, 2017 11:13 am

Hi,

I've noticed a set of really nice recipes for making temporary damage essences. The idea is great but...

Their material requirement maybe too steep considering this would be a one-time usable item.

Can You change all of the gem requirements on the temporary essences to the lower grade gems (Alexandrite, Fluorspar, etc) and leave the higher grade gems only for permanent essences?

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Re: Small(er) Quality of Life Changes: FL Edition

Post by Kreydis » Fri Jan 20, 2017 5:24 pm

miesny_jez wrote:Hi,

I've noticed a set of really nice recipes for making temporary damage essences. The idea is great but...

Their material requirement maybe too steep considering this would be a one-time usable item.

Can You change all of the gem requirements on the temporary essences to the lower grade gems (Alexandrite, Fluorspar, etc) and leave the higher grade gems only for permanent essences?
1d6 / +4 dmg shouldn't be something that is cheep, it gives alchemists something to sell besides the low selling perms and rings/amulets.
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Re: Small(er) Quality of Life Changes: FL Edition

Post by miesny_jez » Tue Jan 31, 2017 10:28 am

Can we get the Parry and Trade Czar changes (Warehouse) imported to FL please ?

If they are already implemented, sorry for the clutter

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Re: Small(er) Quality of Life Changes: FL Edition

Post by Seyormi » Tue Jan 31, 2017 4:49 pm

parry is in...but sometimes the new bonus doesn't engage.

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