Trap Fixtures

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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God In Action
Posts: 265
Joined: Fri Sep 12, 2014 12:15 pm

Trap Fixtures

Post by God In Action » Mon Jun 15, 2015 12:50 pm

Being a fan of the Aliens franchise and having looked at one of the Larvae Sacks, I got an idea got unusual traps. Items with the appearance of larvae sacks, or whatever fits, could burst parasitic monsters when approached within a certain distance. Have them either in the module (perhaps random, for the benefit of an dynamic world), or better yet- craftable! If you could create parasitic eggs of different deadliness, they could be used as cool tools of defence or assassination. Imagine leaving one right next to the chest in your quarter, or right next to the chest in your enemy's quarter!

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