Path of the Archmage

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Roketter
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Joined: Mon Sep 08, 2014 2:31 am

Path of the Archmage

Post by Roketter » Sun Jun 07, 2015 5:42 am

Requeriment: Wizard, with general specialization

Lose access to the familiar, as the archmage studies high arcana as well as regular magic, and has no time for distractions.
The archmage cannot specialize in a single school, and so cannot choose any Epic spell focus feats when taking a wizard lvl.

Gains the item, Metamagic Tome of High Arcana. The tome has two abilities:

1./ Metamagic inchantation: Using this ends the Wizard's round, but will allow him to grant a special ability to the next spell he casts.
2/ Metamagic preparation: Calls a menu that grants options for the next MEtamagic inchantation, depending on lvl (just like warlock -warlock menu). This option is maintained once chosen until Metamagic Preparation is used again, so subsequent uses of Metamagic inchantation will always bring the same result.

High Arcana metamagic options are the following:

LvL 1: Concentrated spell: Only works on offensive spells. Strip the next spell of all area effects (will only affect the intended target). If the spell is cast in the ground, it will produce no effect at all. The spell gains +1 DC.
Lvl 5:Spell Power: The spell is cast at the caster level +2 for purposes of spell penetration, dispelling rolls, and effects
Lvl 10: Spell disruption: This ability only works on counterpsells. The next time you succesfully counterpsell an enemy, he recieves a 25% spell failure for 4 rounds.
Lvl 15: Mastery of Elements: All spell damage caused by the next spell is replaced by equal damage of a different randomy type (so a fireball could do acid damage)
Lvl 20: Mastery of Shaping: The wizard completely controls the area wich the spell affects. Next spell cast, will only hurt enemies and ignore allies. (so allowing a "friendly fireball")

This idea is quite the opposite to the infinity casters. Instead of granting abilities that ignore rest, the goal is to grant the Archmage the means to customize his repertoire even further, provided he prepared beforehand (using the metamagic preparation ability). Also, he must be careful with his use of high arcana, since he needs a full round to prepare each use of it, wich could be used instead on casting unmodified spells. The striping of the familiar and the epic spell focuses is there to prevent this from being another "Mages must become gods" suggestion. THe carrot is strong, with abilities that many wizard dream of, such as nulifying the friendly fire problem, casting a freeze fireball, or a single target cone of cold, having the last word in counterspelling, or simply, making one spell more powerful

Dunno how much of this is even posible trough scripting, but one can only dream :D.

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