Spell tome & Arcane beacon. (Roleplay tools)

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Seekeepeek
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Joined: Wed Mar 25, 2015 4:44 pm
Location: Denmark

Spell tome & Arcane beacon. (Roleplay tools)

Post by Seekeepeek » Fri Jun 05, 2015 12:41 pm

No idea if this will work for real, as i have no code knowledge. I do however have a lot of respect for those that does. Here is two fixtures types that will have to be added if it's going to work, what they require can be changed:

Wood crafting
Miscellaneous Large
7 fixtures in total

Spell Tome (School of magic)
Severity (DC): 50
Required crafting points: 600
Total value: 1250 gold
Material requirement:
10 dragon hides
30 Printing Ink
10 hardwood
10 soft wood
20 silver ingots
1 Holy/celestial rare item (Necromancy)
1 Abyssal/Infernal rare item (Conjuration)
1 Rare gem (Abjuration)
1 rare Tarrasque item (Transmutation)
1 rare mindflayer or beholder item (Enchantment)
1 rare Plane of Shadow item (illusion)
1 rare explosive component (evocation)
10 scroll of wreid (illusion)
10 scroll of mordenkain's dismantle (Abjuration)
10 scroll of Black blade of disaster (Conjuration)
10 scroll of time stop (Transmutation)
10 scroll of Meteor swarm (Evocation)
10 scroll of Wail of the banshee (Necromancy)
10 scroll of Dominate monster (Enchantment)
End product:
1 Fixture: Spell Tome (school of magic)
Image

Art crafting
Miscellaneous Large
7 fixtures in total

Arcane Beacon (School of magic)
Severity (DC): 50
Required crafting points: 600
Total value: 1250 gold
Material requirement:
10 greater catalysts
15 marble blocks
15 granite blocks
200 spell components
10 scroll of wreid (illusion)
10 scroll of mordenkain's dismantle (Abjuration)
10 scroll of Black blade of disaster (Conjuration)
10 scroll of time stop (Transmutation)
10 scroll of Meteor swarm (Evocation)
10 scroll of Wail of the banshee (Necromancy)
10 scroll of Dominate monster (Enchantment)
End product:
1 Fixture: Arcane Beacon (School of magic)


The idea:
I know that areas can max have 60 fixtures, and that there most be a database that store their base name (appearance) and their coordinate set (x,y,z) were they are in the room.
So the idea is that you place the spell tome and the arcane beacon down in the same room, and they will both be saved in the database. You then start up a dialog with the spell tome and it will search it's current location for any spell beacon. if there is a match between spell tome and spell beacon it will get listed. At the very moment you click "use beacon" at the spell tome, the beacon will get destroyed and it will use a feature:

Features:
-ward_area from scrying to next reset and make teleportation imposible (Abjuration)

-yoink (Conjuration)

Transform the beacon to some nasty monster that's going to eat you.. (Transmutation)

option 1: Hellball on your self. . .that hit you too. option 2: give the area your in abyssal (shaking and fire) or infernal weather (acid rain) to next reset. (Evocation)

make the area your in overran by undead to next reset (Necromancy)

Remove someone's name from an exile list in the settlement your standing in (Enchantment)

Make someone blind to next reset after 5 minute warning so they don't get killed in PvM (illusion)

-scry (divination)

conclusion:
The idea been messing in my head a few days, and needed to get it out. :lol: so you will have to craft beacons for every time you will use those features, and since they are mostly role play tools, they shouldn't be easy to craft. again no idea if it's a good idea... or if it's possible.. :/

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