Please give Feylocks improved invisibility

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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The Incredulous Bulk
Posts: 14
Joined: Fri Aug 03, 2018 1:32 am

Please give Feylocks improved invisibility

Post by The Incredulous Bulk » Mon Nov 19, 2018 3:35 pm

I know there is talk of possibly overhauling the path, but in the meantime, this could at least be applied as a band-aid. Having to constantly apply displacement makes the path less enjoyable to play.

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Irongron
Server Owner/Creative Lead
Server Owner/Creative Lead
Posts: 4666
Joined: Tue Sep 09, 2014 7:13 pm

Re: Please give Feylocks improved invisibility

Post by Irongron » Wed Dec 05, 2018 9:26 pm

I like it that Displacement has some solid use, if there's an issue with the duration we'll look at that rather than replace it with Imp Invisiblity. Rejected.

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