Crafting: Critical Success!

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The Kriv
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Crafting: Critical Success!

Post by The Kriv » Sat Oct 20, 2018 3:46 am

Critical Success:

On a natural roll of a 1, when beginning a crafting project: currently, the attempt fails, and you lose all your stuff.

but on a natural 20, you get no benefit.

Would it be possible to do the opposite for a 20?

So a natural 20 roll means you get the intended item started, but do so in such an efficient manner, you have enough scraps left over to create a 2nd item... automatically spawning TWO of whatever you're crafting?
-Unit of beauty required to launch one ship = 1 milihelen

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DM Symphony
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Re: Crafting: Critical Success!

Post by DM Symphony » Sat Oct 20, 2018 1:21 pm

This is not entirely true, the 1 and 20 work as they do for all of the other systems, if I'm remembering properly.

On a 20, you can start a project as an automatic success even if 20 + your crafting ranks isn't larger than the DC.

This is the opposite of the 1, since you fail the project as an automatic failure even if 1 + your crafting ranks isn't lower than the DC.

It is generally the case that people don't try to make stuff they don't have enough ranks for, since most of the projects with DC's higher than 21 may require costly ingredients not worth gambling with, especially when you may know a friend without even a particularly large amount of ranks (say, 25) who may still have the ability to craft the item effortlessly (unless he rolls a 1).

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