Assassin's Guild Recommendations 2: Electric Boogaloo

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Jack Oat
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Assassin's Guild Recommendations 2: Electric Boogaloo

Post by Jack Oat » Thu Sep 20, 2018 5:25 am

Get rid of the current, near RP-less Assassin's Guild and replace it with something that puts power back in the hands of the players instead of hidden systems.

For the purpose of keeping these examples simple there will be three players used in the following examples:
-The Client, who places the contract out
-The Assassin, who carries out the contract
-The Target, of whom the contract is placed against


The system now:

The Client speaks with the NPC Administrator of the Guild, puts in the name of the Target and a bounty amount of 100,000gp (a made up number).
The Assassin checks the contract board, sees the contract, hunts down the Target, kills them, uses the dagger on their body, and collects the 100,000gp bounty instantly to their inventory (with a 25% "Guild Fee" deducted).


The proposed system:

The Client speaks with the NPC Administrator, gives them a bounty amount of 100,000gp (a made up number), and in turn receives a set of Contract Papers.
When the Client uses these papers, they have the ability to put in the target's name.
The Assassin goes to the Contract Board and sees that the Client has a contract available for 100,000gp.
The Assassin meets with the Client, gets the assignment, and then the Client gives the Assassin a Pull Tab from the Contract Papers that basically allows the Assassin to claim the bounty.
The Assassin finds the Target, kills them, uses the Pull Tab on the body, and the contract is considered complete. Any other Assassins who have Pull Tabs are changed to display that the contract is fulfilled, the Client is informed that the contract is fulfilled.
The Assassin takes the Pull Tab into the Administrator and turns it in for 90,000gp (with a 10% "Guild Fee" deducted).


In other words, force the Assassins & clients to have an interaction instead of the weird abyssal hole of RP that are the anonymous Assassin's Guild contracts. They're objectively bad for Assassin RP.

"You shall know the truth, and the truth shall make you free."

Garrbear wrote:

quite bluntly we can't balance the server around people who don't play well

Irongron wrote:

My main takeaway from this is that Jack is apparently personable


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