Herbalism Addition

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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Woper_The_Black
Posts: 145
Joined: Wed Feb 01, 2017 1:00 pm

Herbalism Addition

Post by Woper_The_Black » Fri Sep 14, 2018 12:21 pm

Add Harnak seeds to the "Seeds" menu for herbalists so that a Harnak bush can be planted, seems it's not on the list like most other herbs. Update:I've been informed that these were taken out by Devs in around 2016 in an update. There used to be a harnak bush in the farmlands for ages, but from the last 4-5 resets it is no longer there, maybe I should be putting this as a bug report also. I assumed it was a permanent node/fixture, much like ice berries are. Every other bush in the farmlands can be made/replaced by seeds. Is there any reason why these seeds that are used to make oil flasks shouldn't be like berries,nuts, cotton etc etc ?

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