Endgame Selection of Weapons is Scarce

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TheShadowdove
Posts: 165
Joined: Wed Apr 18, 2018 6:19 pm

Endgame Selection of Weapons is Scarce

Post by TheShadowdove » Mon Sep 10, 2018 9:54 pm

Hey Team,

Having such a limited selection of end game magical weapon recipes is forcing people to choose to be subpar or find a way to base their CHARACTER DESIGN and build upon what items they can choose from. While I am not claiming that everyone feels obligated to do so, what I do bring attention to below is at least in some regards unfortunately true.

The Desparity is such that there are entire builds based upon using RACIAL weapons via UMD due to the lack of options to choose from. They should not have to choose between decent or investing to use something that is freely given to other races to support their character's specializations or background choices.

A drow gladiator for example recently asked how to bump their UMD to use a Halfling weapon because for some reason there are no shortswords as decent as this single item to support their Roleplay Persona. Of all the races in forgotten realms, of all the magical items, only halflings have readily created one of this quality. Despite the mingling of cultures, despite the influence of real life weapons and civilizations in the Forgotten realms...The Blood Arena in Calimshan has not inspired any high quality shortswords despite a long gladiatorial history?

As it is, there is a top dog of most weapons unless they lack a racial variant.

Why not give more recipe options for similarly balanced weapons? If they exist already, it's not going to cause an imbalance. However, you will thankfully see some variety in how people build their characters.

Having unique variants of weapon types can be interesting and available without breaking the game.

Please take a look at this and give folks the opportunity to expand their roleplay options beyond the currently limited selection.

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