Cordor - map design flaw

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flower
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Cordor - map design flaw

Post by flower » Sun Jul 29, 2018 8:15 pm

Ever noticed Cordor has huge walls and well fortified gates?


And then you just walk trough tavern, and only thing preventing you to enter inside whole city behind walls are wooden doors, one on each side…. :lol:

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ActionReplay
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Re: Cordor - map design flaw

Post by ActionReplay » Tue Jul 31, 2018 11:37 am

The Nomand is secretly actually a garrison ;) Heh yeah it is a bit weird actually. I suppose removing that transition into the city would make most sense. QoL issue though.

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