Make Enchanting tied to caster class and level!

Moderators: Forum Moderators, Contributors, Suggestion Moderators

Locked
User avatar
Red Ropes
Posts: 1008
Joined: Sun Feb 28, 2016 11:42 pm

Make Enchanting tied to caster class and level!

Post by Red Ropes » Thu Jun 21, 2018 7:46 pm

General idea:

Remove the enchanting mechanic away from only enchantment focuses. The amount of scarcity when it comes to enchanters, being able to find them, and just, in general, the sort of silliness it comes with them being locked behind feats when in the world of Forgotten Realms basically anyone with caster levels (and usually feats) can make magical items.

Right now, only people with focus can do the following:
Focus Enchantment: +1 Skill, 33% Success with Runic, 10% Cost Reduction
Greater Focus Enchantment: +2 Skills at 15th level, 66% Success with Runic, 20% Cost Reduction
Epic Focus Enchantment: 100% Success with Runic, 35% Cost Reduction

What I propose, is that character level in specific classes instead determines the above.

Since the following are full caster clerics, they could instead do enchantment like above, earmarked.

Cleric
Druid
Wizard
Sorc

5th Level: +1 Skill, 33% Success with Runic, 10% Cost Reduction
15th Level: +2 Skills at 15th level, 66% Success with Runic, 20% Cost Reduction
25th Level: 100% Success with Runic, 35% Cost Reduction

------

'Off casters', potentially could be considered as well as Bards, Rangers, Paladins, and Warlocks are capable of making enchanted goods in DnD, and one of the Warlock's 'big deals' is that they can micmic/falsify spell/class created enchanted goods for their own nefarious purposes anyway.

Bard/Warlock
Ranger/Paladin

10th Level: +1 Skill, 33% Success with Runic, 10% Cost Reduction
20th Level: +2 Skills at 15th level, 66% Success with Runic, 20% Cost Reduction
25th Level: 100% Success with Runic, 35% Cost Reduction

----

Magic aspect deities (especially nature/magic) deities would see a bit more oomph behind their coolness value.

It would rob 'enchantment' of its niche in the Arelith history and meta I also realize, but, honestly it could make for more interesting and thematic values for enchantment. Perhaps a general boost to social skills like intimidate, taunt, persuade, bluff, perform, and the ability to 'tame' or 'permanently bind' people/things who have been held / dominated.

all in all, I think it'd make stuff a lot more interesting and make enchanting less of a snore chore, allow priests and the like to make their holy relics, and wizards aren't the only people who can make stuff.
🤡

Locked